Searched refs:PARAMETER_INPUT (Results 1 – 8 of 8) sorted by relevance
261 else if(dst.type == PARAMETER_INPUT || in string()428 …if(type == PARAMETER_CONST || type == PARAMETER_INPUT || type == PARAMETER_OUTPUT || type == PARAM… in relativeString()1054 case PARAMETER_INPUT: return "v"; in typeString()1908 case PARAMETER_INPUT: indirectAddressableInput = true; break; in analyzeIndirectAddressing()1921 case PARAMETER_INPUT: indirectAddressableInput = true; break; in analyzeIndirectAddressing()
301 if(inst->src[argument].type == Shader::PARAMETER_INPUT || in analyzeInterpolants()691 if(inst->dst.type == Shader::PARAMETER_INPUT) in analyzeInterpolants()732 case Shader::PARAMETER_INPUT: in analyzeInterpolants()
219 instruction[i]->dst.type == Shader::PARAMETER_INPUT) in analyzeInput()
461 case Shader::PARAMETER_INPUT: break; in program()607 case Shader::PARAMETER_INPUT: break; in program()712 case Shader::PARAMETER_INPUT: in fetchRegister()898 case Shader::PARAMETER_INPUT: a = v[src.rel.index][component]; break; in readConstant()943 else if(rel.type == Shader::PARAMETER_INPUT) in relativeAddress()973 case Shader::PARAMETER_INPUT: a = v[rel.index][component]; break; in dynamicAddress()
328 PARAMETER_INPUT = 1, enumerator
911 case Shader::PARAMETER_INPUT: in fetchRegister()1097 case Shader::PARAMETER_INPUT: a = v[src.rel.index][component]; break; in readConstant()1142 else if(rel.type == Shader::PARAMETER_INPUT) in relativeAddress()1171 case Shader::PARAMETER_INPUT: a = v[rel.index][component]; break; in dynamicAddress()
1300 case Shader::PARAMETER_INPUT: in writeDestination()1342 case Shader::PARAMETER_INPUT: reg = &vs[i]; break; in fetchRegister()
2868 case EvqAttribute: return sw::Shader::PARAMETER_INPUT; in registerType()2869 case EvqVaryingIn: return sw::Shader::PARAMETER_INPUT; in registerType()2871 case EvqVertexIn: return sw::Shader::PARAMETER_INPUT; in registerType()2874 case EvqFragmentIn: return sw::Shader::PARAMETER_INPUT; in registerType()2875 …case EvqInvariantVaryingIn: return sw::Shader::PARAMETER_INPUT; // FIXME: Guarantee invariance… in registerType()2880 case EvqSmoothIn: return sw::Shader::PARAMETER_INPUT; in registerType()2881 case EvqFlatIn: return sw::Shader::PARAMETER_INPUT; in registerType()2882 case EvqCentroidIn: return sw::Shader::PARAMETER_INPUT; in registerType()2894 case EvqPointCoord: return sw::Shader::PARAMETER_INPUT; in registerType()