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Searched refs:PBVM (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Renderer/
DVertexProcessor.cpp95 PBVM[i] = 0; in VertexProcessor()
756 return PBVM[i]; in getModelTransform()
852 PBVM[i] = PBV * M[i]; in updateTransform()
868 PBVM[i] = PBV * M[i]; in updateTransform()
882 PBVM[i] = PBV * M[i]; in updateTransform()
893 PBVM[i] = PBV * M[i]; in updateTransform()
900 setTransform(PBVM[i], i); in updateTransform()
DVertexProcessor.hpp342 Matrix PBVM[12]; // P * B * V * M member in sw::VertexProcessor