Searched refs:PERF_HUD (Results 1 – 3 of 3) sorted by relevance
20 #define PERF_HUD 0 // Display time spent on vertex, setup and pixel processing for each thread macro
355 #if PERF_HUD444 #if PERF_HUD
158 #if PERF_HUD in Renderer()906 #if PERF_HUD in executeTask()923 #if PERF_HUD in executeTask()939 #if PERF_HUD in executeTask()962 #if PERF_HUD in executeTask()2797 #if PERF_HUD