Searched refs:PIPE_BIND_SHADER_BUFFER (Results 1 – 14 of 14) sorted by relevance
140 if (pbind & PIPE_BIND_SHADER_BUFFER) in pipe_to_virgl_bind()
93 PIPE_BIND_SHADER_BUFFER | in virgl_rebind_resource()110 if (bind_history & PIPE_BIND_SHADER_BUFFER) { in virgl_rebind_resource()123 PIPE_BIND_SHADER_BUFFER | in virgl_rebind_resource()144 if (bind_history & PIPE_BIND_SHADER_BUFFER) { in virgl_rebind_resource()1183 res->bind_history |= PIPE_BIND_SHADER_BUFFER; in virgl_set_hw_atomic_buffers()1213 res->bind_history |= PIPE_BIND_SHADER_BUFFER; in virgl_set_shader_buffers()
328 PIPE_BIND_SHADER_BUFFER | PIPE_BIND_SHADER_IMAGE | in nouveau_screen_init()
57 PIPE_BIND_SHADER_BUFFER | PIPE_BIND_COMMAND_ARGS_BUFFER); in svga_buffer_needs_hw_storage()
477 #define PIPE_BIND_SHADER_BUFFER (1 << 14) /* set_shader_buffers */ macro
201 return PIPE_BIND_SHADER_BUFFER; in buffer_target_to_bind_flags()
698 PIPE_BIND_SHADER_BUFFER | in llvmpipe_is_resource_referenced()
131 if (templ->bind & PIPE_BIND_SHADER_BUFFER) in resource_create()
1060 PIPE_BIND_SHADER_BUFFER | in nvc0_screen_create()
1282 si_resource(sbuffer->buffer)->bind_history |= PIPE_BIND_SHADER_BUFFER; in si_set_shader_buffers()1582 if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_BUFFER) { in si_rebind_buffer()
46 #define U_I PIPE_BIND_SHADER_BUFFER | PIPE_BIND_SHADER_IMAGE | PIPE_BIND_COMPUTE_RESOURCE
2156 if (res->bind_history & (PIPE_BIND_SHADER_BUFFER | PIPE_BIND_SHADER_IMAGE)) in iris_flush_bits_for_history()
3386 res->bind_history |= PIPE_BIND_SHADER_BUFFER; in iris_set_shader_buffers()7032 if (res->bind_history & PIPE_BIND_SHADER_BUFFER) { in iris_rebind_buffer()
796 * ``PIPE_BIND_SHADER_BUFFER``: A buffer without a format that can be bound