Searched refs:PIPE_IMAGE_ACCESS_WRITE (Results 1 – 16 of 16) sorted by relevance
64 img->access = PIPE_IMAGE_ACCESS_WRITE; in st_convert_image()81 img->shader_access = PIPE_IMAGE_ACCESS_WRITE; in st_convert_image()
203 image.access = PIPE_IMAGE_ACCESS_WRITE; in try_pbo_readpixels()204 image.shader_access = PIPE_IMAGE_ACCESS_WRITE; in try_pbo_readpixels()
513 #define PIPE_IMAGE_ACCESS_WRITE (1 << 1) macro515 PIPE_IMAGE_ACCESS_WRITE)
115 image.shader_access = image.access = PIPE_IMAGE_ACCESS_WRITE; in util_compute_blit()
976 if (images[i].access & PIPE_IMAGE_ACCESS_WRITE && in tc_set_shader_images()
712 #define PIPE_IMAGE_ACCESS_WRITE (1 << 1) macro714 PIPE_IMAGE_ACCESS_WRITE)
148 if (img->access & PIPE_IMAGE_ACCESS_WRITE) in batch_draw_tracking()499 if (img->access & PIPE_IMAGE_ACCESS_WRITE) in fd_launch_grid()
455 image[1].shader_access = image[1].access = PIPE_IMAGE_ACCESS_WRITE; in enc_LoadImage_common()459 image[2].shader_access = image[1].access = PIPE_IMAGE_ACCESS_WRITE; in enc_LoadImage_common()
514 image[1].shader_access = image[1].access = PIPE_IMAGE_ACCESS_WRITE; in si_compute_copy_image()635 img[i].access = i == 2 ? PIPE_IMAGE_ACCESS_WRITE : PIPE_IMAGE_ACCESS_READ; in si_retile_dcc()812 image.shader_access = image.access = PIPE_IMAGE_ACCESS_WRITE; in si_compute_clear_render_target()
698 if (view->access & PIPE_IMAGE_ACCESS_WRITE) in si_set_shader_image_desc()717 (access & PIPE_IMAGE_ACCESS_WRITE || in si_set_shader_image_desc()800 (view->access & PIPE_IMAGE_ACCESS_WRITE) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, false, in si_set_shader_image()1633 if (images->views[i].access & PIPE_IMAGE_ACCESS_WRITE) in si_rebind_buffer()1683 if (view->access & PIPE_IMAGE_ACCESS_WRITE) in si_rebind_buffer()2495 (access & PIPE_IMAGE_ACCESS_WRITE) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, false, in si_make_image_handle_resident()
556 view->access & PIPE_IMAGE_ACCESS_WRITE); in si_decompress_image_color_textures()718 view->access & PIPE_IMAGE_ACCESS_WRITE); in si_decompress_resident_images()
121 view.shader_access = PIPE_IMAGE_ACCESS_WRITE; in create_image_view()
1160 if (view->access & PIPE_IMAGE_ACCESS_WRITE) in nvc0_validate_suf()1306 if (view->access & PIPE_IMAGE_ACCESS_WRITE) in nve4_update_surface_bindings()1390 access & PIPE_IMAGE_ACCESS_WRITE) in nve4_make_image_handle_resident()1482 access & PIPE_IMAGE_ACCESS_WRITE) in gm107_make_image_handle_resident()
311 if (view->access & PIPE_IMAGE_ACCESS_WRITE) in nve4_compute_validate_surfaces()
4831 bool write = iv->base.shader_access & PIPE_IMAGE_ACCESS_WRITE; in use_image()
4405 case PIPE_IMAGE_ACCESS_WRITE: in vrend_draw_bind_images_shader()