Searched refs:PIPE_MAX_SHADER_OUTPUTS (Results 1 – 25 of 48) sorted by relevance
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92 ubyte vs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];93 ubyte vs_output_semantic_idx[PIPE_MAX_SHADER_OUTPUTS];106 ubyte vs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];107 ubyte vs_output_semantic_idx[PIPE_MAX_SHADER_OUTPUTS];113 ubyte vs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];114 ubyte vs_output_semantic_idx[PIPE_MAX_SHADER_OUTPUTS];120 ubyte prev_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];121 ubyte prev_output_semantic_idx[PIPE_MAX_SHADER_OUTPUTS];
1538 LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][TGSI_NUM_CHANNELS]; in CompileGS()1599 assert(vs_slot < PIPE_MAX_SHADER_OUTPUTS); in CompileGS()1765 LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][TGSI_NUM_CHANNELS]; in CompileTES()1908 assert(tcs_slot < PIPE_MAX_SHADER_OUTPUTS); in CompileTES()1986 for (uint32_t attrib = 0; attrib < PIPE_MAX_SHADER_OUTPUTS; attrib++) { in CompileTES()2065 LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][TGSI_NUM_CHANNELS]; in CompileTCS()2141 assert(vs_slot < PIPE_MAX_SHADER_OUTPUTS); in CompileTCS()2322 LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][TGSI_NUM_CHANNELS]; in CompileVS()2428 for (uint32_t attrib = 0; attrib < PIPE_MAX_SHADER_OUTPUTS; attrib++) { in CompileVS()2463 for (int i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) { in CompileVS()[all …]
55 ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */56 ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];57 ubyte output_usagemask[PIPE_MAX_SHADER_OUTPUTS];58 ubyte output_streams[PIPE_MAX_SHADER_OUTPUTS];77 ubyte output_array_first[PIPE_MAX_SHADER_OUTPUTS];78 ubyte output_array_last[PIPE_MAX_SHADER_OUTPUTS];
55 ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */56 ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];71 ubyte output_array_first[PIPE_MAX_SHADER_OUTPUTS];72 ubyte output_array_last[PIPE_MAX_SHADER_OUTPUTS];
335 ubyte output_semantic[PIPE_MAX_SHADER_OUTPUTS];337 ubyte output_usagemask[PIPE_MAX_SHADER_OUTPUTS];338 ubyte output_readmask[PIPE_MAX_SHADER_OUTPUTS];339 ubyte output_streams[PIPE_MAX_SHADER_OUTPUTS];340 ubyte output_type[PIPE_MAX_SHADER_OUTPUTS]; /* enum nir_alu_type */
18 ubyte output_map[PIPE_MAX_SHADER_OUTPUTS];
277 struct ureg_dst dst[PIPE_MAX_SHADER_OUTPUTS]; in compile_passthrough_vs()
49 } attrib[PIPE_MAX_SHADER_OUTPUTS];
79 } attrib[PIPE_MAX_SHADER_OUTPUTS];
63 #define MAX_VERTEX_SIZE ((2 + PIPE_MAX_SHADER_OUTPUTS) * 4 * sizeof(float))
63 uint8_t const_attribs[PIPE_MAX_SHADER_OUTPUTS];66 uint8_t linear_attribs[PIPE_MAX_SHADER_OUTPUTS];69 uint8_t perspect_attribs[PIPE_MAX_SHADER_OUTPUTS];
76 uint texcoord_gen_slot[PIPE_MAX_SHADER_OUTPUTS];
46 uint flat_attribs[PIPE_MAX_SHADER_OUTPUTS]; /* flatshaded attribs */
76 struct r600_shader_io output[PIPE_MAX_SHADER_OUTPUTS];
62 #define PIPE_MAX_SHADER_OUTPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */ macro
154 struct nv50_ir_varying out[PIPE_MAX_SHADER_OUTPUTS];
305 const GPRVector *so_gpr[PIPE_MAX_SHADER_OUTPUTS]; in emit_stream()306 unsigned start_comp[PIPE_MAX_SHADER_OUTPUTS]; in emit_stream()
427 PIPE_MAX_SHADER_OUTPUTS); in zink_get_shader_param()430 PIPE_MAX_SHADER_OUTPUTS); in zink_get_shader_param()433 PIPE_MAX_SHADER_OUTPUTS); in zink_get_shader_param()
922 ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; in st_translate_fragment_program()923 ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; in st_translate_fragment_program()1585 ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; in st_translate_common_program()1586 ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; in st_translate_common_program()1629 for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) { in st_translate_common_program()
154 if (info->io.sampleMask < PIPE_MAX_SHADER_OUTPUTS) in nvc0_fp_assign_output_slots()160 if (info->io.fragDepth < PIPE_MAX_SHADER_OUTPUTS) in nvc0_fp_assign_output_slots()448 if (info->io.sampleMask < PIPE_MAX_SHADER_OUTPUTS) in nvc0_fp_gen_header()
66 #define PIPE_MAX_SHADER_OUTPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */ macro
237 if (info->io.sampleMask < PIPE_MAX_SHADER_OUTPUTS) { in nv50_fragprog_assign_slots()242 if (info->io.fragDepth < PIPE_MAX_SHADER_OUTPUTS) in nv50_fragprog_assign_slots()
156 struct lp_tgsi_channel_info output[PIPE_MAX_SHADER_OUTPUTS][4];
858 struct ureg_dst dst[PIPE_MAX_SHADER_OUTPUTS]; in util_make_geometry_passthrough_shader()1084 struct ureg_dst dst[PIPE_MAX_SHADER_OUTPUTS]; in util_make_tess_ctrl_passthrough_shader()
257 if (semantic_index < PIPE_MAX_SHADER_OUTPUTS && in setup_point_coefficients()