/external/mesa3d/src/gallium/auxiliary/gallivm/ |
D | lp_bld_limits.h | 104 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: in gallivm_get_shader_param()
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/external/mesa3d/src/gallium/drivers/lima/ |
D | lima_screen.c | 188 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: in get_vertex_shader_param() 231 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: in get_fragment_shader_param()
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/external/mesa3d/src/gallium/drivers/r300/ |
D | r300_screen.c | 263 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: in r300_get_shader_param() 337 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: in r300_get_shader_param()
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/external/mesa3d/src/gallium/frontends/nine/ |
D | adapter9.c | 910 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); in NineAdapter9_GetDeviceCaps() 916 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); in NineAdapter9_GetDeviceCaps() 947 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); in NineAdapter9_GetDeviceCaps() 953 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); in NineAdapter9_GetDeviceCaps()
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_screen.c | 448 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: in vgpu9_get_shader_param() 523 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: in vgpu9_get_shader_param() 623 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: in vgpu10_get_shader_param()
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/external/mesa3d/src/gallium/drivers/nouveau/nv30/ |
D | nv30_screen.c | 326 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: in nv30_screen_get_shader_param() 381 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: in nv30_screen_get_shader_param()
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/external/mesa3d/src/gallium/drivers/i915/ |
D | i915_screen.c | 138 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: in i915_get_shader_param()
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/external/virglrenderer/src/gallium/include/pipe/ |
D | p_defines.h | 659 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH, enumerator
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
D | tgsi_exec.h | 486 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: in tgsi_exec_get_shader_param()
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/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_screen.c | 255 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: in vc4_screen_get_shader_param()
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/external/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_screen.c | 337 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: in v3d_screen_get_shader_param()
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/external/mesa3d/src/gallium/include/pipe/ |
D | p_defines.h | 1025 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH, enumerator
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/external/mesa3d/src/gallium/drivers/panfrost/ |
D | pan_screen.c | 304 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: in panfrost_get_shader_param()
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/external/mesa3d/src/gallium/drivers/iris/ |
D | iris_screen.c | 440 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: in iris_get_shader_param()
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_get.c | 400 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: in si_get_shader_param()
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/external/mesa3d/src/gallium/drivers/freedreno/ |
D | freedreno_screen.c | 539 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: in fd_screen_get_shader_param()
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/external/mesa3d/src/gallium/drivers/r600/ |
D | r600_pipe.c | 578 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: in r600_get_shader_param()
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/external/mesa3d/src/gallium/drivers/virgl/ |
D | virgl_screen.c | 393 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: in virgl_get_shader_param()
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/external/mesa3d/src/gallium/drivers/etnaviv/ |
D | etnaviv_screen.c | 329 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: in etna_screen_get_shader_param()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_extensions.c | 291 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); in st_init_limits() 294 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); in st_init_limits()
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/external/mesa3d/src/gallium/drivers/zink/ |
D | zink_screen.c | 402 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: in zink_get_shader_param()
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/external/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_screen.c | 413 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: in nv50_screen_get_shader_param()
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/external/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nvc0_screen.c | 468 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: in nvc0_screen_get_shader_param()
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/external/mesa3d/src/gallium/auxiliary/nir/ |
D | nir_to_tgsi.c | 2281 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); in ntt_optimize_nir()
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/external/mesa3d/docs/gallium/ |
D | screen.rst | 632 * ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
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