Searched refs:PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS (Results 1 – 23 of 23) sorted by relevance
135 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: in gallivm_get_shader_param()
284 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: in r300_get_shader_param()322 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: in r300_get_shader_param()367 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: in r300_get_shader_param()
119 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: in i915_get_shader_param()168 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: in i915_get_shader_param()
488 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: in vgpu9_get_shader_param()558 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: in vgpu9_get_shader_param()669 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: in vgpu10_get_shader_param()
342 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: in nv30_screen_get_shader_param()394 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: in nv30_screen_get_shader_param()
677 PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS, enumerator
517 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: in tgsi_exec_get_shader_param()
294 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: in vc4_screen_get_shader_param()
393 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: in v3d_screen_get_shader_param()
1047 PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS, enumerator
360 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: in panfrost_get_shader_param()
475 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: in iris_get_shader_param()
399 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: in llvmpipe_get_shader_param()
413 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: in si_get_shader_param()
597 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: in fd_screen_get_shader_param()
621 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: in r600_get_shader_param()
364 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: in etna_screen_get_shader_param()
483 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: in zink_get_shader_param()
450 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: in nv50_screen_get_shader_param()
524 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: in nvc0_screen_get_shader_param()
425 …creen->get_shader_param(pdevice->pscreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS), in lvp_GetPhysicalDeviceProperties()
400 PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS); in cso_destroy_context()
676 * ``PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS``: The maximum number of texture