/external/mesa3d/src/gallium/auxiliary/gallivm/ |
D | lp_bld_limits.h | 133 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in gallivm_get_shader_param()
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/external/mesa3d/src/gallium/drivers/r300/ |
D | r300_screen.c | 283 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in r300_get_shader_param() 321 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in r300_get_shader_param() 366 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in r300_get_shader_param()
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/external/mesa3d/src/gallium/drivers/i915/ |
D | i915_screen.c | 118 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in i915_get_shader_param() 167 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in i915_get_shader_param()
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_screen.c | 487 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in vgpu9_get_shader_param() 557 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in vgpu9_get_shader_param() 668 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in vgpu10_get_shader_param()
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/external/mesa3d/src/gallium/frontends/clover/core/ |
D | device.cpp | 143 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS); in max_samplers()
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/external/mesa3d/src/gallium/drivers/nouveau/nv30/ |
D | nv30_screen.c | 341 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in nv30_screen_get_shader_param() 393 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in nv30_screen_get_shader_param()
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/external/virglrenderer/src/gallium/include/pipe/ |
D | p_defines.h | 674 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS, enumerator
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
D | tgsi_exec.h | 515 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in tgsi_exec_get_shader_param()
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/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_screen.c | 293 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in vc4_screen_get_shader_param()
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/external/mesa3d/src/gallium/drivers/lima/ |
D | lima_screen.c | 240 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in get_fragment_shader_param()
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/external/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_screen.c | 392 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in v3d_screen_get_shader_param()
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/external/mesa3d/src/gallium/frontends/nine/ |
D | adapter9.c | 90 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) < 16) { in NineAdapter9_ctor() 975 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS)) in NineAdapter9_GetDeviceCaps()
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/external/mesa3d/src/gallium/include/pipe/ |
D | p_defines.h | 1044 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS, enumerator
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/external/mesa3d/src/gallium/drivers/panfrost/ |
D | pan_screen.c | 359 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in panfrost_get_shader_param()
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/external/mesa3d/src/gallium/drivers/iris/ |
D | iris_screen.c | 474 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in iris_get_shader_param()
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_screen.c | 390 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in llvmpipe_get_shader_param()
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_get.c | 412 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in si_get_shader_param()
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/external/mesa3d/src/gallium/drivers/freedreno/ |
D | freedreno_screen.c | 596 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in fd_screen_get_shader_param()
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/external/mesa3d/src/gallium/drivers/r600/ |
D | r600_pipe.c | 620 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in r600_get_shader_param()
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/external/mesa3d/src/gallium/drivers/virgl/ |
D | virgl_screen.c | 389 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in virgl_get_shader_param()
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/external/mesa3d/src/gallium/drivers/etnaviv/ |
D | etnaviv_screen.c | 363 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in etna_screen_get_shader_param()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_extensions.c | 194 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS), in st_init_limits() 1531 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) >= 16 && in st_init_extensions()
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/external/mesa3d/src/gallium/drivers/zink/ |
D | zink_screen.c | 438 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in zink_get_shader_param()
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/external/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_screen.c | 448 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in nv50_screen_get_shader_param()
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/external/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nvc0_screen.c | 522 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: in nvc0_screen_get_shader_param()
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