/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_draw_arrays.c | 106 lp->num_sampler_views[PIPE_SHADER_GEOMETRY], in llvmpipe_draw_vbo() 107 lp->sampler_views[PIPE_SHADER_GEOMETRY]); in llvmpipe_draw_vbo() 119 lp->num_images[PIPE_SHADER_GEOMETRY], in llvmpipe_draw_vbo() 120 lp->images[PIPE_SHADER_GEOMETRY]); in llvmpipe_draw_vbo()
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D | lp_state_sampler.c | 101 shader == PIPE_SHADER_GEOMETRY || in llvmpipe_bind_sampler_states() 165 shader == PIPE_SHADER_GEOMETRY || in llvmpipe_set_sampler_views() 383 prepare_shader_sampling(lp, num, views, PIPE_SHADER_GEOMETRY); in llvmpipe_prepare_geometry_sampling() 523 prepare_shader_images(lp, num, views, PIPE_SHADER_GEOMETRY); in llvmpipe_prepare_geometry_images()
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/external/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_context.c | 304 PIPE_SHADER_GEOMETRY, in softpipe_create_context() 306 softpipe->tgsi.sampler[PIPE_SHADER_GEOMETRY]); in softpipe_create_context() 314 PIPE_SHADER_GEOMETRY, in softpipe_create_context() 316 softpipe->tgsi.image[PIPE_SHADER_GEOMETRY]); in softpipe_create_context() 324 PIPE_SHADER_GEOMETRY, in softpipe_create_context() 326 softpipe->tgsi.buffer[PIPE_SHADER_GEOMETRY]); in softpipe_create_context()
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D | sp_draw_arrays.c | 117 sp->num_sampler_views[PIPE_SHADER_GEOMETRY], in softpipe_draw_vbo() 118 sp->sampler_views[PIPE_SHADER_GEOMETRY]); in softpipe_draw_vbo()
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D | sp_state_sampler.c | 78 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { in softpipe_bind_sampler_states() 147 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { in softpipe_set_sampler_views() 305 prepare_shader_sampling(sp, num, views, PIPE_SHADER_GEOMETRY, in softpipe_prepare_geometry_sampling()
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/external/mesa3d/src/gallium/drivers/iris/ |
D | iris_pipe.h | 36 [PIPE_SHADER_GEOMETRY] = MESA_SHADER_GEOMETRY, in stage_from_pipe() 50 [MESA_SHADER_GEOMETRY] = PIPE_SHADER_GEOMETRY, in stage_to_pipe()
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
D | tgsi_from_mesa.h | 72 return PIPE_SHADER_GEOMETRY; in pipe_shader_type_from_mesa() 89 case PIPE_SHADER_GEOMETRY: return MESA_SHADER_GEOMETRY; in tgsi_processor_to_shader_stage()
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_pipe_constants.c | 85 else if (shader == PIPE_SHADER_GEOMETRY) in svga_set_constant_buffer() 96 else if (shader == PIPE_SHADER_GEOMETRY) in svga_set_constant_buffer()
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D | svga_state_gs.c | 58 PIPE_SHADER_GEOMETRY); in translate_geometry_program() 112 svga_init_shader_key_common(svga, PIPE_SHADER_GEOMETRY, &gs->base, key); in make_gs_key()
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D | svga_state_constants.c | 288 PIPE_SHADER_GEOMETRY, dest); in svga_get_extra_gs_constants() 740 shader == PIPE_SHADER_GEOMETRY || in emit_consts_vgpu10() 757 case PIPE_SHADER_GEOMETRY: in emit_consts_vgpu10() 1013 ret = emit_consts_vgpu10(svga, PIPE_SHADER_GEOMETRY); in emit_gs_consts() 1033 ret = emit_constbuf_vgpu10(svga, PIPE_SHADER_GEOMETRY); in emit_gs_constbuf()
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D | svga_state_tgsi_transform.c | 84 case PIPE_SHADER_GEOMETRY: in bind_shader() 118 case PIPE_SHADER_GEOMETRY: in create_shader()
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D | svga_screen.c | 582 case PIPE_SHADER_GEOMETRY: in vgpu9_get_shader_param() 628 else if (shader == PIPE_SHADER_GEOMETRY) in vgpu10_get_shader_param() 639 else if (shader == PIPE_SHADER_GEOMETRY) in vgpu10_get_shader_param()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_shader.c | 273 if (pipe_shader == PIPE_SHADER_GEOMETRY || in st_update_common_program() 284 (pipe_shader == PIPE_SHADER_GEOMETRY || !st->gp) && in st_update_common_program() 294 pipe_shader == PIPE_SHADER_GEOMETRY) in st_update_common_program() 311 PIPE_SHADER_GEOMETRY, &st->gp); in st_update_gp()
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D | st_atom_constbuf.c | 64 shader_type == PIPE_SHADER_GEOMETRY || in st_upload_constants() 275 st_bind_ubos(st, prog, PIPE_SHADER_GEOMETRY); in st_bind_gs_ubos()
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D | st_atom_storagebuf.c | 117 st_bind_ssbos(st, prog, PIPE_SHADER_GEOMETRY); in st_bind_gs_ssbos()
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D | st_tgsi_lower_depth_clamp.c | 342 if (ctx->info.processor == PIPE_SHADER_GEOMETRY && in transform_instr() 365 ctx.info.processor != PIPE_SHADER_GEOMETRY && in st_tgsi_lower_depth_clamp()
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_context.c | 461 shader_type == PIPE_SHADER_GEOMETRY || in draw_set_mapped_constant_buffer() 473 case PIPE_SHADER_GEOMETRY: in draw_set_mapped_constant_buffer() 498 shader_type == PIPE_SHADER_GEOMETRY || in draw_set_mapped_shader_buffer() 510 case PIPE_SHADER_GEOMETRY: in draw_set_mapped_shader_buffer() 821 case PIPE_SHADER_GEOMETRY: in draw_texture_sampler() 850 case PIPE_SHADER_GEOMETRY: in draw_image() 879 case PIPE_SHADER_GEOMETRY: in draw_buffer() 1225 case PIPE_SHADER_GEOMETRY: in draw_get_shader_param_no_llvm() 1246 case PIPE_SHADER_GEOMETRY: in draw_get_shader_param()
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/external/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_screen.c | 321 case PIPE_SHADER_GEOMETRY: in v3d_screen_get_shader_param() 344 case PIPE_SHADER_GEOMETRY: in v3d_screen_get_shader_param() 399 shader == PIPE_SHADER_GEOMETRY) { in v3d_screen_get_shader_param()
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/external/mesa3d/src/gallium/drivers/swr/ |
D | swr_tex_sample.cpp | 127 case PIPE_SHADER_GEOMETRY: in swr_texture_member() 233 case PIPE_SHADER_GEOMETRY: in SWR_TEXTURE_MEMBER()
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/external/mesa3d/src/gallium/drivers/nouveau/codegen/ |
D | nv50_ir_serialize.cpp | 139 case PIPE_SHADER_GEOMETRY: in nv50_ir_prog_info_out_serialize() 256 case PIPE_SHADER_GEOMETRY: in nv50_ir_prog_info_out_deserialize()
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/external/mesa3d/src/gallium/tests/graw/ |
D | gs-test.c | 176 PIPE_SHADER_GEOMETRY, 0, in init_fs_constbuf() 185 PIPE_SHADER_GEOMETRY, 1, in init_fs_constbuf()
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/external/mesa3d/src/gallium/drivers/zink/ |
D | zink_screen.c | 390 case PIPE_SHADER_GEOMETRY: in zink_get_shader_param() 413 case PIPE_SHADER_GEOMETRY: in zink_get_shader_param() 428 case PIPE_SHADER_GEOMETRY: in zink_get_shader_param() 442 case PIPE_SHADER_GEOMETRY: in zink_get_shader_param()
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D | zink_program.c | 156 … dirty[i]->has_geometry_shader = dirty[MESA_SHADER_GEOMETRY] || stages[PIPE_SHADER_GEOMETRY]; in update_shader_modules() 462 bind_stage(zink_context(pctx), PIPE_SHADER_GEOMETRY, cso); in zink_bind_gs_state()
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/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_live_shader_cache.c | 106 stage == PIPE_SHADER_GEOMETRY) && in util_live_shader_cache_get()
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/external/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_program.c | 257 case PIPE_SHADER_GEOMETRY: in nv50_program_assign_varying_slots() 421 if (prog->type == PIPE_SHADER_GEOMETRY) { in nv50_program_translate() 465 case PIPE_SHADER_GEOMETRY: heap = nv50->screen->gp_code_heap; break; in nv50_program_upload_code()
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