Home
last modified time | relevance | path

Searched refs:PIPE_TIMEOUT_INFINITE (Results 1 – 25 of 40) sorted by relevance

12

/external/mesa3d/src/gallium/auxiliary/util/
Du_helpers.c219 ctx->screen->fence_finish(ctx->screen, NULL, fence, PIPE_TIMEOUT_INFINITE); in util_wait_for_idle()
303 screen->fence_finish(screen, pipe, *fence, PIPE_TIMEOUT_INFINITE); in util_throttle_memory_usage()
331 screen->fence_finish(screen, pipe, *fence, PIPE_TIMEOUT_INFINITE); in util_throttle_memory_usage()
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_fence.c291 if (timeout == PIPE_TIMEOUT_INFINITE) { in si_fence_finish()
298 if (timeout && timeout != PIPE_TIMEOUT_INFINITE) { in si_fence_finish()
309 if (timeout && timeout != PIPE_TIMEOUT_INFINITE) { in si_fence_finish()
357 if (timeout && timeout != PIPE_TIMEOUT_INFINITE) { in si_fence_finish()
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_flush.c86 PIPE_TIMEOUT_INFINITE); in llvmpipe_finish()
Dlp_screen.c789 if (timeout != PIPE_TIMEOUT_INFINITE) in llvmpipe_fence_finish()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_flush.c77 PIPE_TIMEOUT_INFINITE); in st_finish()
/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_flush.c157 PIPE_TIMEOUT_INFINITE); in softpipe_flush_resource()
/external/mesa3d/src/gallium/drivers/lima/
Dlima_util.c47 if (*timeout == PIPE_TIMEOUT_INFINITE) in lima_get_absolute_timeout()
Dlima_resource.c591 lima_bo_wait(bo, op, PIPE_TIMEOUT_INFINITE); in lima_transfer_map()
796 lima_bo_wait(res->bo, LIMA_GEM_WAIT_WRITE, PIPE_TIMEOUT_INFINITE); in lima_texture_subdata()
/external/mesa3d/src/gallium/drivers/zink/
Dzink_batch.c26 zink_fence_finish(screen, batch->fence, PIPE_TIMEOUT_INFINITE); in reset_batch()
/external/mesa3d/src/gallium/drivers/r300/
Dr300_query.c153 r300->rws->buffer_wait(q->buf, PIPE_TIMEOUT_INFINITE, in r300_get_query_result()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_context.c432 PIPE_TIMEOUT_INFINITE); in svga_context_flush()
456 screen->fence_finish(screen, NULL, fence, PIPE_TIMEOUT_INFINITE); in svga_context_finish()
Dsvga_pipe_query.c177 sws->fence_finish(sws, sq->fence, PIPE_TIMEOUT_INFINITE, in get_query_result_vgpu9()
610 sws->fence_finish(sws, sq->fence, PIPE_TIMEOUT_INFINITE, in get_query_result_vgpu10()
1260 sws->fence_finish(sws, sq->fence, PIPE_TIMEOUT_INFINITE, in svga_render_condition()
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_query.c265 wait ? PIPE_TIMEOUT_INFINITE : 0, "perfmon")) in vc4_get_query_result()
Dvc4_job.c508 PIPE_TIMEOUT_INFINITE, in vc4_job_submit()
516 PIPE_TIMEOUT_INFINITE, "sync")) { in vc4_job_submit()
Dvc4_bufmgr.c649 bool ok = vc4_bo_wait(bo, PIPE_TIMEOUT_INFINITE, "bo map"); in vc4_bo_map()
/external/mesa3d/src/gallium/frontends/clover/core/
Devent.cpp180 !screen->fence_finish(screen, NULL, _fence, PIPE_TIMEOUT_INFINITE)) in wait()
/external/mesa3d/src/gallium/winsys/svga/drm/
Dvmw_fence.c450 return vmw_fence_finish(vws, fence, PIPE_TIMEOUT_INFINITE, flag); in vmw_fence_ops_fence_finish()
/external/virglrenderer/src/gallium/include/pipe/
Dp_defines.h507 #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull macro
/external/mesa3d/src/gallium/frontends/vdpau/
Dpresentation.c327 screen->fence_finish(screen, NULL, surf->fence, PIPE_TIMEOUT_INFINITE); in vlVdpPresentationQueueBlockUntilSurfaceIdle()
/external/mesa3d/src/gallium/winsys/radeon/drm/
Dradeon_drm_bo.c149 if (abs_timeout == PIPE_TIMEOUT_INFINITE) { in radeon_bo_wait()
555 radeon_bo_wait((struct pb_buffer*)bo, PIPE_TIMEOUT_INFINITE, in radeon_bo_map()
570 radeon_bo_wait((struct pb_buffer*)bo, PIPE_TIMEOUT_INFINITE, in radeon_bo_map()
943 os_wait_until_zero(&bo->num_active_ioctls, PIPE_TIMEOUT_INFINITE); in radeon_bo_set_metadata()
/external/mesa3d/src/gallium/include/pipe/
Dp_defines.h662 #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull macro
/external/mesa3d/src/gallium/frontends/nine/
Dbuffer9.c378 (void) screen->fence_finish(screen, NULL, fence, PIPE_TIMEOUT_INFINITE); in NineBuffer9_Lock()
/external/mesa3d/src/gallium/frontends/dri/
Ddri_drawable.c530 screen->fence_finish(screen, NULL, drawable->throttle_fence, PIPE_TIMEOUT_INFINITE); in dri_flush()
/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_bufmgr.c530 bool ok = v3d_bo_wait(bo, PIPE_TIMEOUT_INFINITE, "bo map"); in v3d_bo_map()
Dv3d_job.c477 if (v3d_bo_wait(rsc->bo, PIPE_TIMEOUT_INFINITE, "prim-counts")) { in v3d_read_and_accumulate_primitive_counters()

12