Searched refs:PLAY_WHEN_READY_CHANGE_REASON_AUDIO_BECOMING_NOISY (Results 1 – 3 of 3) sorted by relevance
666 PLAY_WHEN_READY_CHANGE_REASON_AUDIO_BECOMING_NOISY,676 int PLAY_WHEN_READY_CHANGE_REASON_AUDIO_BECOMING_NOISY = 3; field
2232 Player.PLAY_WHEN_READY_CHANGE_REASON_AUDIO_BECOMING_NOISY); in onAudioBecomingNoisy()
666 case Player.PLAY_WHEN_READY_CHANGE_REASON_AUDIO_BECOMING_NOISY: in getPlayWhenReadyChangeReasonString()