Searched refs:PRIM_UNKNOWN (Results 1 – 4 of 4) sorted by relevance
1930 gl_prog->info.tess.primitive_mode = PRIM_UNKNOWN; in link_tes_in_layout_qualifiers()1950 if (shader->info.TessEval.PrimitiveMode != PRIM_UNKNOWN) { in link_tes_in_layout_qualifiers()1951 if (gl_prog->info.tess.primitive_mode != PRIM_UNKNOWN && in link_tes_in_layout_qualifiers()1998 if (gl_prog->info.tess.primitive_mode == PRIM_UNKNOWN) { in link_tes_in_layout_qualifiers()2123 gl_prog->info.gs.input_primitive = PRIM_UNKNOWN; in link_gs_inout_layout_qualifiers()2124 gl_prog->info.gs.output_primitive = PRIM_UNKNOWN; in link_gs_inout_layout_qualifiers()2139 if (shader->info.Geom.InputType != PRIM_UNKNOWN) { in link_gs_inout_layout_qualifiers()2140 if (gl_prog->info.gs.input_primitive != PRIM_UNKNOWN && in link_gs_inout_layout_qualifiers()2150 if (shader->info.Geom.OutputType != PRIM_UNKNOWN) { in link_gs_inout_layout_qualifiers()2151 if (gl_prog->info.gs.output_primitive != PRIM_UNKNOWN && in link_gs_inout_layout_qualifiers()[all …]
1808 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN; in set_shader_inout_layout()1846 shader->info.Geom.InputType = PRIM_UNKNOWN; in set_shader_inout_layout()1852 shader->info.Geom.OutputType = PRIM_UNKNOWN; in set_shader_inout_layout()
89 #define PRIM_UNKNOWN (PRIM_MAX + 2) macro
2170 ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; in invalidate_saved_current_state()