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Searched refs:PROFILE_REPORT_DELAY (Results 1 – 2 of 2) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGameThread.java39 private static final float PROFILE_REPORT_DELAY = 3.0f; field in GameThread
83 if (mProfileTime > PROFILE_REPORT_DELAY * 1000) { in run()
DGameRenderer.java37 private static final int PROFILE_REPORT_DELAY = 3 * 1000; field in GameRenderer
245 if (mProfileFrameTime > PROFILE_REPORT_DELAY) { in onDrawFrame()