Searched refs:PROFILE_REPORT_DELAY (Results 1 – 2 of 2) sorted by relevance
39 private static final float PROFILE_REPORT_DELAY = 3.0f; field in GameThread83 if (mProfileTime > PROFILE_REPORT_DELAY * 1000) { in run()
37 private static final int PROFILE_REPORT_DELAY = 3 * 1000; field in GameRenderer245 if (mProfileFrameTime > PROFILE_REPORT_DELAY) { in onDrawFrame()