Searched refs:PS20Caps (Results 1 – 4 of 4) sorted by relevance
932 pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE | in NineAdapter9_GetDeviceCaps()939 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT; in NineAdapter9_GetDeviceCaps()944 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT; in NineAdapter9_GetDeviceCaps()945 pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */ in NineAdapter9_GetDeviceCaps()948 pCaps->PS20Caps.NumTemps = in NineAdapter9_GetDeviceCaps()951 pCaps->PS20Caps.StaticFlowControlDepth = /* XXX is this static ? */ in NineAdapter9_GetDeviceCaps()954 pCaps->PS20Caps.NumInstructionSlots = in NineAdapter9_GetDeviceCaps()958 if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH in NineAdapter9_GetDeviceCaps()959 || pCaps->PS20Caps.DynamicFlowControlDepth < 0) in NineAdapter9_GetDeviceCaps()960 pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH; in NineAdapter9_GetDeviceCaps()[all …]
783 C2S("\nPS20Caps.DynamicFlowControlDepth: %u", caps->PS20Caps.DynamicFlowControlDepth); in nine_dump_D3DCAPS9()784 C2S("\nPS20Caps.NumTemps: %u", caps->PS20Caps.NumTemps); in nine_dump_D3DCAPS9()785 C2S("\nPS20Caps.StaticFlowControlDepth: %u", caps->PS20Caps.StaticFlowControlDepth); in nine_dump_D3DCAPS9()786 C2S("\nPS20Caps.NumInstructionSlots: %u", caps->PS20Caps.NumInstructionSlots); in nine_dump_D3DCAPS9()
368 D3DPSHADERCAPS2_0 PS20Caps; member
733 (deviceCaps.PS20Caps.Caps & D3DPS20CAPS_GRADIENTINSTRUCTIONS) != 0; in GenerateCaps()