Searched refs:PShaderInput (Results 1 – 2 of 2) sorted by relevance
68 using PShaderInput = std::shared_ptr<ShaderInput>; variable136 std::vector<PShaderInput>& inputs();152 PShaderInput find_varying(tgsi_semantic name, int sid, int frac);157 std::vector<PShaderInput> m_inputs;
280 m_inputs.push_back(PShaderInput(input)); in add_input()284 PShaderInput ShaderIO::find_varying(tgsi_semantic name, int sid, int frac) in find_varying()298 bool operator () (PShaderInput lhs, PShaderInput rhs) const in operator ()()308 priority_queue<PShaderInput, vector<PShaderInput>, VaryingShaderIOLess> q; in sort_varying_inputs()356 std::vector<PShaderInput> &ShaderIO::inputs() in inputs()