Home
last modified time | relevance | path

Searched refs:PathToTriangles (Results 1 – 7 of 7) sorted by relevance

/external/skia/fuzz/
DFuzzTriangulation.cpp31 GrTriangulator::PathToTriangles(path, tol, clipBounds, &allocator, &isLinear); in DEF_FUZZ()
/external/skqp/src/gpu/
DGrTessellator.h49 int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds,
DGrTessellator.cpp2233 int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds, in PathToTriangles() function
/external/skia/bench/
DTriangulatorBench.cpp101 GrTriangulator::PathToTriangles(path, kTigerTolerance, SkRect::MakeEmpty(), this, in doLoop()
/external/skqp/src/gpu/ops/
DGrTessellatingPathRenderer.cpp284 int count = GrTessellator::PathToTriangles(getPath(), tol, clipBounds, &allocator, false, in draw()
311 int count = GrTessellator::PathToTriangles(path, tol, clipBounds, &allocator, true, in drawAA()
/external/skia/src/gpu/
DGrTriangulator.h30 static int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds, in PathToTriangles() function
/external/skia/src/gpu/ops/
DGrTriangulatingPathRenderer.cpp348 return GrTriangulator::PathToTriangles(path, tol, clipBounds, allocator, isLinear); in Triangulate()