/external/swiftshader/src/Vulkan/Debug/ |
D | Thread.cpp | 50 state_ = State::Paused; in onLocationUpdate() 56 case State::Paused: in onLocationUpdate() 58 lock.wait(stateCV, [this]() REQUIRES(mutex) { return state_ != State::Paused; }); in onLocationUpdate() 79 state_ = State::Paused; in onLocationUpdate() 80 lock.wait(stateCV, [this]() REQUIRES(mutex) { return state_ != State::Paused; }); in onLocationUpdate() 109 state_ = State::Paused; in enter() 187 state_ = State::Paused; in pause()
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D | Thread.hpp | 117 Paused // Thread is currently paused. enumerator
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/external/oboe/tests/ |
D | testStreamStates.cpp | 171 ASSERT_EQ(next, StreamState::Paused); in TEST_F() 245 EXPECT_EQ(next, StreamState::Paused); in TEST_F() 253 ASSERT_EQ(next, StreamState::Paused); in TEST_F()
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D | testStreamWaitState.cpp | 113 || next == StreamState::Paused in checkCloseWhileWaiting()
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/external/openscreen/cast/cast_core/api/runtime/ |
D | cast_audio_decoder_service.proto | 232 // - Paused 263 // May only be called in the 'Playing' or 'Paused' states, and following 270 // state machine will be in the 'Paused' state. 275 // May only be called in the 'Paused' state, and following this call the 317 // May only be called in the 'Playing' or 'Paused' states, and following
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/external/libcups/templates/ |
D | classes.tmpl | 8 …{member_uris}}</TD><TD>{printer_state=3?Idle:{printer_state=4?Processing:Paused}}{printer_state_me…
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D | printers.tmpl | 8 …ake_and_model}</TD><TD>{printer_state=3?Idle:{printer_state=4?Processing:Paused}}{printer_state_me…
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D | class.tmpl | 2 ({printer_state=3?Idle:{printer_state=4?Processing:Paused}},
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D | printer.tmpl | 2 ({printer_state=3?Idle:{printer_state=4?Processing:Paused}},
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/external/lzma/CPP/7zip/UI/FileManager/ |
D | ProgressDialog2.rc | 35 IDS_PROGRESS_PAUSED "Paused"
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/external/mesa3d/src/mesa/main/ |
D | transformfeedback.c | 517 ctx->TransformFeedback.CurrentObject->Paused = GL_FALSE; in end_transform_feedback() 1258 obj->Paused = GL_TRUE; in pause_transform_feedback() 1299 obj->Paused = GL_FALSE; in resume_transform_feedback() 1322 if (!obj->Active || !obj->Paused) { in _mesa_ResumeTransformFeedback() 1356 *param = obj->Paused; in _mesa_GetTransformFeedbackiv()
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D | transformfeedback.h | 153 !ctx->TransformFeedback.CurrentObject->Paused; in _mesa_is_xfb_active_and_unpaused()
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D | mtypes.h | 1843 GLboolean Paused; /**< Is transform feedback paused? */ member
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | gen7_sol_state.c | 79 if (!obj->Paused) in gen7_end_transform_feedback()
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D | hsw_sol.c | 96 if (!obj->base.Paused) { in tally_prims_written()
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D | gen6_sol.c | 453 if (!obj->Paused) in brw_end_transform_feedback()
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/external/oboe/include/oboe/ |
D | Definitions.h | 65 Paused = 6, // AAUDIO_STREAM_STATE_PAUSED, enumerator
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/external/oboe/src/opensles/ |
D | AudioOutputStreamOpenSLES.cpp | 327 case StreamState::Paused: in requestPause_l() 343 setState(StreamState::Paused); in requestPause_l()
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/external/oboe/src/common/ |
D | AudioStream.cpp | 120 StreamState::Paused, timeoutNanoseconds); in pause()
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D | Utilities.cpp | 151 case StreamState::Paused: return "Paused"; in convertToText()
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/external/oboe/src/aaudio/ |
D | AAudioLoader.cpp | 265 static_assert((int32_t)StreamState::Paused == AAUDIO_STREAM_STATE_PAUSED, ERRMSG);
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D | AudioStreamAAudio.cpp | 396 if (state == StreamState::Pausing || state == StreamState::Paused) { in requestPause()
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/external/oboe/docs/ |
D | FullGuide.md | 208 * Paused 250 the transient state Pausing, and arrive sometime later at the Paused state - though there's no guar… 251 Since you can't wait for the Paused state, use `waitForStateChange()` to wait for *any state
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/external/swiftshader/third_party/llvm-10.0/llvm/lib/Analysis/ |
D | MemorySSA.cpp | 862 for (ListIndex Paused : NewPaused) { in tryOptimizePhi() local 863 UpwardsWalkResult WR = walkToPhiOrClobber(Paths[Paused]); in tryOptimizePhi() 865 Clobbers.push_back({WR.Result, Paused}); in tryOptimizePhi()
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/external/llvm-project/llvm/lib/Analysis/ |
D | MemorySSA.cpp | 887 for (ListIndex Paused : NewPaused) { in tryOptimizePhi() local 888 UpwardsWalkResult WR = walkToPhiOrClobber(Paths[Paused]); in tryOptimizePhi() 890 Clobbers.push_back({WR.Result, Paused}); in tryOptimizePhi()
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