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Searched refs:PixelShader (Results 1 – 25 of 42) sorted by relevance

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/external/swiftshader/src/Shader/
DPixelShader.hpp23 class PixelShader : public Shader class
26 explicit PixelShader(const PixelShader *ps = 0);
27 explicit PixelShader(const unsigned long *token);
29 virtual ~PixelShader();
DPixelShader.cpp23 PixelShader::PixelShader(const PixelShader *ps) : Shader() in PixelShader() function in sw::PixelShader
47 PixelShader::PixelShader(const unsigned long *token) : Shader() in PixelShader() function in sw::PixelShader
59 PixelShader::~PixelShader() in ~PixelShader()
63 int PixelShader::validate(const unsigned long *const token) in validate()
111 bool PixelShader::depthOverride() const in depthOverride()
116 bool PixelShader::containsKill() const in containsKill()
121 bool PixelShader::containsCentroid() const in containsCentroid()
126 bool PixelShader::usesDiffuse(int component) const in usesDiffuse()
131 bool PixelShader::usesSpecular(int component) const in usesSpecular()
136 bool PixelShader::usesTexture(int coordinate, int component) const in usesTexture()
[all …]
DCMakeLists.txt25 PixelShader.cpp
38 PixelShader.hpp
DPixelRoutine.hpp22 class PixelShader;
28 PixelRoutine(const PixelProcessor::State &state, const PixelShader *shader);
DBUILD.gn42 "PixelShader.cpp",
DPixelPipeline.hpp25 PixelPipeline(const PixelProcessor::State &state, const PixelShader *shader) : in PixelPipeline()
DPixelProgram.hpp28 PixelProgram(const PixelProcessor::State &state, const PixelShader *shader);
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DShaderExecutable11.h29 ShaderExecutable11(const void *function, size_t length, d3d11::PixelShader &&executable);
39 const d3d11::PixelShader &getPixelShader() const;
46 d3d11::PixelShader mPixelExecutable;
DPixelTransfer11.cpp172 const d3d11::PixelShader *pixelShader = findBufferToTexturePS(destinationFormat); in copyBufferToTexture()
235 d3d11::PixelShader bufferToTextureFloat; in buildShaderMap()
236 d3d11::PixelShader bufferToTextureInt; in buildShaderMap()
237 d3d11::PixelShader bufferToTextureUint; in buildShaderMap()
259 const d3d11::PixelShader *PixelTransfer11::findBufferToTexturePS(GLenum internalFormat) const in findBufferToTexturePS()
DPixelTransfer11.h79 const d3d11::PixelShader *findBufferToTexturePS(GLenum internalFormat) const;
84 std::map<GLenum, d3d11::PixelShader> mBufferToTexturePSMap;
DShaderExecutable11.cpp21 d3d11::PixelShader &&executable) in ShaderExecutable11()
71 const d3d11::PixelShader &ShaderExecutable11::getPixelShader() const in getPixelShader()
DClear11.h60 const d3d11::PixelShader **ps);
DSwapChain11.h122 d3d11::PixelShader mPassThroughOrResolvePS;
DStateManager11.h256 const d3d11::PixelShader *pixelShader);
259 void setPixelShader(const d3d11::PixelShader *shader);
DClear11.cpp142 const d3d11::PixelShader **ps) in getShadersAndLayout()
727 const d3d11::PixelShader *ps = nullptr; in clearFramebuffer()
/external/swiftshader/src/Renderer/
DQuadRasterizer.hpp28 QuadRasterizer(const PixelProcessor::State &state, const PixelShader *shader);
58 const PixelShader *const shader;
DRenderer.hpp33 class PixelShader;
327 void setPixelShader(const PixelShader *shader);
393 void loadConstants(const PixelShader *pixelShader);
DContext.hpp29 class PixelShader;
485 const PixelShader *pixelShader;
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.h127 virtual sw::PixelShader *getPixelShader() const;
133 sw::PixelShader *pixelShader;
DDevice.hpp63 void setPixelShader(const sw::PixelShader *shader);
97 const sw::PixelShader *pixelShader;
DShader.cpp465 sw::PixelShader *FragmentShader::getPixelShader() const in getPixelShader()
473 pixelShader = new sw::PixelShader(); in createShader()
DProgram.h132 sw::PixelShader *getPixelShader();
282 sw::PixelShader *pixelBinary;
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.h188 virtual sw::PixelShader *getPixelShader() const;
342 sw::PixelShader *pixelShader;
/external/swiftshader/src/Pipeline/
DPixelRoutine.hpp22 class PixelShader;
/external/swiftshader/src/Device/
DRenderer.hpp48 class PixelShader;

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