Searched refs:PixelShader (Results 1 – 25 of 42) sorted by relevance
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23 class PixelShader : public Shader class26 explicit PixelShader(const PixelShader *ps = 0);27 explicit PixelShader(const unsigned long *token);29 virtual ~PixelShader();
23 PixelShader::PixelShader(const PixelShader *ps) : Shader() in PixelShader() function in sw::PixelShader47 PixelShader::PixelShader(const unsigned long *token) : Shader() in PixelShader() function in sw::PixelShader59 PixelShader::~PixelShader() in ~PixelShader()63 int PixelShader::validate(const unsigned long *const token) in validate()111 bool PixelShader::depthOverride() const in depthOverride()116 bool PixelShader::containsKill() const in containsKill()121 bool PixelShader::containsCentroid() const in containsCentroid()126 bool PixelShader::usesDiffuse(int component) const in usesDiffuse()131 bool PixelShader::usesSpecular(int component) const in usesSpecular()136 bool PixelShader::usesTexture(int coordinate, int component) const in usesTexture()[all …]
25 PixelShader.cpp38 PixelShader.hpp
22 class PixelShader;28 PixelRoutine(const PixelProcessor::State &state, const PixelShader *shader);
42 "PixelShader.cpp",
25 PixelPipeline(const PixelProcessor::State &state, const PixelShader *shader) : in PixelPipeline()
28 PixelProgram(const PixelProcessor::State &state, const PixelShader *shader);
29 ShaderExecutable11(const void *function, size_t length, d3d11::PixelShader &&executable);39 const d3d11::PixelShader &getPixelShader() const;46 d3d11::PixelShader mPixelExecutable;
172 const d3d11::PixelShader *pixelShader = findBufferToTexturePS(destinationFormat); in copyBufferToTexture()235 d3d11::PixelShader bufferToTextureFloat; in buildShaderMap()236 d3d11::PixelShader bufferToTextureInt; in buildShaderMap()237 d3d11::PixelShader bufferToTextureUint; in buildShaderMap()259 const d3d11::PixelShader *PixelTransfer11::findBufferToTexturePS(GLenum internalFormat) const in findBufferToTexturePS()
79 const d3d11::PixelShader *findBufferToTexturePS(GLenum internalFormat) const;84 std::map<GLenum, d3d11::PixelShader> mBufferToTexturePSMap;
21 d3d11::PixelShader &&executable) in ShaderExecutable11()71 const d3d11::PixelShader &ShaderExecutable11::getPixelShader() const in getPixelShader()
60 const d3d11::PixelShader **ps);
122 d3d11::PixelShader mPassThroughOrResolvePS;
256 const d3d11::PixelShader *pixelShader);259 void setPixelShader(const d3d11::PixelShader *shader);
142 const d3d11::PixelShader **ps) in getShadersAndLayout()727 const d3d11::PixelShader *ps = nullptr; in clearFramebuffer()
28 QuadRasterizer(const PixelProcessor::State &state, const PixelShader *shader);58 const PixelShader *const shader;
33 class PixelShader;327 void setPixelShader(const PixelShader *shader);393 void loadConstants(const PixelShader *pixelShader);
29 class PixelShader;485 const PixelShader *pixelShader;
127 virtual sw::PixelShader *getPixelShader() const;133 sw::PixelShader *pixelShader;
63 void setPixelShader(const sw::PixelShader *shader);97 const sw::PixelShader *pixelShader;
465 sw::PixelShader *FragmentShader::getPixelShader() const in getPixelShader()473 pixelShader = new sw::PixelShader(); in createShader()
132 sw::PixelShader *getPixelShader();282 sw::PixelShader *pixelBinary;
188 virtual sw::PixelShader *getPixelShader() const;342 sw::PixelShader *pixelShader;
22 class PixelShader;
48 class PixelShader;