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Searched refs:ProgramExecutable (Results 1 – 25 of 35) sorted by relevance

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/external/angle/src/libANGLE/
DProgramExecutable.cpp66 ProgramExecutable::ProgramExecutable() in ProgramExecutable() function in gl::ProgramExecutable
105 ProgramExecutable::ProgramExecutable(const ProgramExecutable &other) in ProgramExecutable() function in gl::ProgramExecutable
156 ProgramExecutable::~ProgramExecutable() = default;
158 void ProgramExecutable::reset() in reset()
214 void ProgramExecutable::load(bool isSeparable, gl::BinaryInputStream *stream) in load()
453 void ProgramExecutable::save(bool isSeparable, gl::BinaryOutputStream *stream) const in save()
634 int ProgramExecutable::getInfoLogLength() const in getInfoLogLength()
639 void ProgramExecutable::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const in getInfoLog()
644 std::string ProgramExecutable::getInfoLogString() const in getInfoLogString()
649 bool ProgramExecutable::isAttribLocationActive(size_t attribLocation) const in isAttribLocationActive()
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DProgramPipeline.cpp33 mExecutable(new ProgramExecutable()), in ProgramPipelineState()
235 const ProgramExecutable &vertexExecutable = vertexProgram->getExecutable(); in updateExecutableAttributes()
254 const ProgramExecutable &lastPreFragmentExecutable = shaderProgram->getExecutable(); in updateTransformFeedbackMembers()
346 const ProgramExecutable &geometryExecutable = geometryProgram->getExecutable(); in updateExecutableGeometryProperties()
362 const ProgramExecutable &tessControlExecutable = tessControlProgram->getExecutable(); in updateExecutableTessellationProperties()
369 const ProgramExecutable &tessEvalExecutable = tessEvalProgram->getExecutable(); in updateExecutableTessellationProperties()
386 const ProgramExecutable &fragmentExecutable = fragmentProgram->getExecutable(); in updateFragmentInoutRange()
398 const ProgramExecutable &executable = shaderProgram->getExecutable(); in updateLinkedVaryings()
409 const ProgramExecutable &executable = computeProgram->getExecutable(); in updateLinkedVaryings()
425 const ProgramExecutable &executable = shaderProgram->getExecutable(); in updateHasBooleans()
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DProgramPipeline.h41 const ProgramExecutable &getProgramExecutable() const in getProgramExecutable()
46 ProgramExecutable &getProgramExecutable() in getProgramExecutable()
87 ProgramExecutable *mExecutable;
109 const ProgramExecutable &getExecutable() const { return mState.getProgramExecutable(); } in getExecutable()
110 ProgramExecutable &getExecutable() { return mState.getProgramExecutable(); } in getExecutable()
DProgramExecutable.h109 class ProgramExecutable final : public angle::Subject
112 ProgramExecutable();
113 ProgramExecutable(const ProgramExecutable &other);
114 ~ProgramExecutable() override;
368 void updateActiveImages(const ProgramExecutable &executable);
DProgram.h54 class ProgramExecutable; variable
329 const ProgramExecutable &getExecutable() const in getExecutable()
334 ProgramExecutable &getExecutable() in getExecutable()
427 std::shared_ptr<ProgramExecutable> mExecutable;
821 const ProgramExecutable &getExecutable() const { return mState.getExecutable(); } in getExecutable()
822 ProgramExecutable &getExecutable() { return mState.getExecutable(); } in getExecutable()
DVaryingPacking.h27 class ProgramExecutable; variable
327 const ProgramExecutable &programExecutable);
DTransformFeedback.cpp149 const ProgramExecutable *programExecutable = in begin()
DState.h365 const ProgramExecutable *getProgramExecutable() const { return mExecutable; } in getProgramExecutable()
1059 ProgramExecutable *mExecutable;
DvalidationES.cpp484 const ProgramExecutable &executable = program->getExecutable(); in ValidateVertexShaderAttributeTypeMatch()
743 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in ValidateTransformFeedbackPrimitiveMode()
849 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawInstancedANGLE()
3687 ProgramExecutable &executable = shaderProgram->getExecutable(); in ValidateProgramPipelineAttachedPrograms()
3851 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawStates()
4030 const ProgramExecutable *executable = state.getProgramExecutable(); in RecordDrawModeError()
DVaryingPacking.cpp1083 const ProgramExecutable &programExecutable) in GetMergedVaryingsFromShaders()
/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.h132 const gl::ProgramExecutable &getGlExecutable();
172 angle::Result updateInputAttachmentDescriptorSet(const gl::ProgramExecutable &executable,
229 void addImageDescriptorSetDesc(const gl::ProgramExecutable &executable,
231 void addInputAttachmentDescriptorSetDesc(const gl::ProgramExecutable &executable,
264 const gl::ProgramExecutable &executable,
DProgramPipelineVk.cpp62 const gl::ProgramExecutable &glExecutable = glPipeline->getExecutable(); in link()
124 const gl::ProgramExecutable &glExecutable, in calcUniformUpdateRequiredSpace()
145 const gl::ProgramExecutable &glExecutable = *glState.getProgramExecutable(); in updateUniforms()
257 const gl::ProgramExecutable &glExecutable = *glState.getProgramExecutable(); in setAllDefaultUniformsDirty()
DTransformFeedbackVk.cpp93 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in begin()
174 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in pause()
193 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in resume()
276 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateDescriptorSet()
313 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in getBufferOffsets()
DProgramVk.cpp328 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in generateUniformLayoutMapping()
347 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in initDefaultUniformLayoutMapping()
393 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in resizeUniformBlockMemory()
425 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setUniformImpl()
592 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setUniformMatrixfv()
701 const gl::ProgramExecutable &glExecutable, in calcUniformUpdateRequiredSpace()
724 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in updateUniforms()
813 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setAllDefaultUniformsDirty()
DProgramExecutableVk.cpp388 const gl::ProgramExecutable &glExecutable = mProgram->getState().getExecutable(); in getShaderProgram()
419 const gl::ProgramExecutable &ProgramExecutableVk::getGlExecutable() in getGlExecutable()
574 void ProgramExecutableVk::addImageDescriptorSetDesc(const gl::ProgramExecutable &executable, in addImageDescriptorSetDesc()
624 const gl::ProgramExecutable &executable, in addInputAttachmentDescriptorSetDesc()
824 const gl::ProgramExecutable *glExecutable = glState.getProgramExecutable(); in getGraphicsPipeline()
871 const gl::ProgramExecutable *glExecutable = glState.getProgramExecutable(); in getComputePipeline()
938 const gl::ProgramExecutable &glExecutable = getGlExecutable(); in createPipelineLayout()
972 const gl::ProgramExecutable &executable = in createPipelineLayout()
1375 const gl::ProgramExecutable &executable, in updateImagesDescriptorSet()
1500 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateShaderResourcesDescriptorSet()
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DProgramPipelineVk.h60 const gl::ProgramExecutable &glExecutable,
DContextVk.cpp1162 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in renderPassUsesStorageResources()
1261 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyMemoryBarrierImpl()
1523 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyTexturesImpl()
1701 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsVertexBuffers()
1753 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyShaderResourcesImpl()
1880 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersEmulation()
1922 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersExtension()
3439 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in invalidateProgramExecutableHelper()
3480 const gl::ProgramExecutable *programExecutable = glState.getProgramExecutable(); in syncState()
3903 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in onMakeCurrent()
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DProgramVk.h140 const gl::ProgramExecutable &glExecutable,
/external/angle/src/libANGLE/renderer/metal/
DTransformFeedbackMtl.mm84 const gl::ProgramExecutable *executable = contextMtl->getState().getProgramExecutable();
/external/angle/src/libANGLE/renderer/gl/
DContextGL.cpp229 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawArraysState()
268 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawElementsState()
361 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in updateAttributesForBaseInstance()
DStateManagerGL.cpp909 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramTextureBindings()
1029 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramImageBindings()
2071 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
/external/angle/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp273 void AssignAttributeLocations(const gl::ProgramExecutable &programExecutable, in AssignAttributeLocations()
357 const gl::ProgramExecutable &programExecutable = programState.getExecutable(); in AssignOutputLocations()
512 void AssignTransformFeedbackQualifiers(const gl::ProgramExecutable &programExecutable, in AssignTransformFeedbackQualifiers()
668 const gl::ProgramExecutable &programExecutable, in AssignUniformBindings()
689 const gl::ProgramExecutable &programExecutable, in AssignInputAttachmentBindings()
733 const gl::ProgramExecutable &programExecutable, in AssignInterfaceBlockBindings()
758 const gl::ProgramExecutable &programExecutable, in AssignAtomicCounterBufferBindings()
781 const gl::ProgramExecutable &programExecutable, in AssignImageBindings()
807 const gl::ProgramExecutable &programExecutable, in AssignNonTextureBindings()
839 const gl::ProgramExecutable &programExecutable, in AssignTextureBindings()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp140 const gl::ProgramExecutable &executable = program->getExecutable(); in syncStateForDraw()
/external/angle/src/
DlibGLESv2.gni248 "src/libANGLE/ProgramExecutable.h",
378 "src/libANGLE/ProgramExecutable.cpp",
/external/angle/src/libANGLE/renderer/d3d/
DVertexDataManager.cpp252 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in prepareVertexData()

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