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Searched refs:QuadLimit (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/ops/
DGrQuadPerEdgeAA.h184 int QuadLimit(IndexBufferOption);
DGrFillRectOp.cpp388 if (quadCount > GrQuadPerEdgeAA::QuadLimit(indexBufferOption)) { in canAddQuads()
400 if (quadCount > GrQuadPerEdgeAA::QuadLimit(indexBufferOption)) { in canAddQuads()
DGrQuadPerEdgeAA.cpp413 int QuadLimit(IndexBufferOption option) { in QuadLimit() function
DGrTextureOp.cpp842 SkASSERT(desc->fNumTotalQuads <= GrQuadPerEdgeAA::QuadLimit(indexBufferOption)); in characterize()