Searched refs:QueueCommandBuffer (Results 1 – 8 of 8) sorted by relevance
206 void QueueCommandBuffer(bool checkSuccess = true);207 void QueueCommandBuffer(const VkFenceObj &fence, bool checkSuccess = true);
1112 cmd_buf.QueueCommandBuffer(); in SetLayout()1322 cmd_buf.QueueCommandBuffer(); in CopyImage()1367 cmd_buf.QueueCommandBuffer(); in CopyImageOut()1917 void VkCommandBufferObj::QueueCommandBuffer(bool checkSuccess) { in QueueCommandBuffer() function in VkCommandBufferObj1919 QueueCommandBuffer(nullFence, checkSuccess); in QueueCommandBuffer()1922 void VkCommandBufferObj::QueueCommandBuffer(const VkFenceObj &fence, bool checkSuccess) { in QueueCommandBuffer() function in VkCommandBufferObj
274 cb->QueueCommandBuffer(); // Implicitly waits in ValidOwnershipTransferOp()941 m_commandBuffer->QueueCommandBuffer(true); in VKTriangleTest()1977 … qf->command_buffer->QueueCommandBuffer(positive); // Check for success on positive tests only in operator ()()
501 m_commandBuffer->QueueCommandBuffer(fence); in TEST_F()652 m_commandBuffer->QueueCommandBuffer(false); in TEST_F()3612 m_commandBuffer->QueueCommandBuffer(false); in TEST_F()3840 primary_buffer.QueueCommandBuffer(); in TEST_F()6651 m_commandBuffer->QueueCommandBuffer(); in TEST_F()6823 m_commandBuffer->QueueCommandBuffer(); in TEST_F()6902 m_commandBuffer->QueueCommandBuffer(); in TEST_F()7265 m_commandBuffer->QueueCommandBuffer(false); in TEST_F()7857 m_commandBuffer->QueueCommandBuffer(); in TEST_F()7879 m_commandBuffer->QueueCommandBuffer(); in TEST_F()
1101 m_commandBuffer->QueueCommandBuffer(false); in TEST_F()
678 m_commandBuffer->QueueCommandBuffer(false); in TEST_F()
1437 m_commandBuffer->QueueCommandBuffer(false); in TEST_F()
2884 m_commandBuffer->QueueCommandBuffer(false); in TEST_F()