Searched refs:QuicProtocolConnection (Results 1 – 6 of 6) sorted by relevance
16 std::unique_ptr<QuicProtocolConnection> QuicProtocolConnection::FromExisting( in FromExisting()23 auto pc = std::make_unique<QuicProtocolConnection>(owner, endpoint_id, in FromExisting()30 QuicProtocolConnection::QuicProtocolConnection(Owner* owner, in QuicProtocolConnection() function in openscreen::osp::QuicProtocolConnection35 QuicProtocolConnection::~QuicProtocolConnection() { in ~QuicProtocolConnection()43 void QuicProtocolConnection::Write(const uint8_t* data, size_t data_size) { in Write()48 void QuicProtocolConnection::CloseWriteEnd() { in CloseWriteEnd()53 void QuicProtocolConnection::OnClose() { in OnClose()60 QuicProtocolConnection* protocol_connection) in ServiceStreamPair()87 QuicProtocolConnection* connection) { in DropProtocolConnection()124 pending_connection_ = std::make_unique<QuicProtocolConnection>( in NextStreamDelegate()
21 class QuicProtocolConnection final : public ProtocolConnection {28 virtual void OnConnectionDestroyed(QuicProtocolConnection* connection) = 0;31 static std::unique_ptr<QuicProtocolConnection> FromExisting(37 QuicProtocolConnection(Owner* owner,40 ~QuicProtocolConnection() override;58 QuicProtocolConnection* protocol_connection);65 QuicProtocolConnection* protocol_connection;71 class ServiceDelegate : public QuicProtocolConnection::Owner {79 std::unique_ptr<QuicProtocolConnection> connection) = 0;93 void DropProtocolConnection(QuicProtocolConnection* connection);[all …]
59 void OnConnectionDestroyed(QuicProtocolConnection* connection) override;65 std::unique_ptr<QuicProtocolConnection> connection) override;91 std::unique_ptr<QuicProtocolConnection> MakeProtocolConnection(
95 return QuicProtocolConnection::FromExisting( in CreateProtocolConnection()100 void QuicClient::OnConnectionDestroyed(QuicProtocolConnection* connection) { in OnConnectionDestroyed()127 std::unique_ptr<QuicProtocolConnection> pc = in OnCryptoHandshakeComplete()128 QuicProtocolConnection::FromExisting(this, connection, delegate, in OnCryptoHandshakeComplete()138 std::unique_ptr<QuicProtocolConnection> connection) { in OnIncomingStream()
53 void OnConnectionDestroyed(QuicProtocolConnection* connection) override;59 std::unique_ptr<QuicProtocolConnection> connection) override;
98 return QuicProtocolConnection::FromExisting( in CreateProtocolConnection()103 void QuicServer::OnConnectionDestroyed(QuicProtocolConnection* connection) { in OnConnectionDestroyed()131 std::unique_ptr<QuicProtocolConnection> connection) { in OnIncomingStream()