Searched refs:RAST_WHOLE (Results 1 – 4 of 4) sorted by relevance
46 #define RAST_WHOLE 0 macro
278 variant->jit_function[RAST_WHOLE]( &state->jit_context, in lp_rast_shade_quads_all()
3550 if (variant->jit_function[RAST_WHOLE] == NULL) { in generate_variant()3553 generate_fragment(lp, shader, variant, RAST_WHOLE); in generate_variant()3571 if (variant->function[RAST_WHOLE]) { in generate_variant()3572 variant->jit_function[RAST_WHOLE] = (lp_jit_frag_func) in generate_variant()3574 variant->function[RAST_WHOLE]); in generate_variant()3575 } else if (!variant->jit_function[RAST_WHOLE]) { in generate_variant()3576 variant->jit_function[RAST_WHOLE] = variant->jit_function[RAST_EDGE_TEST]; in generate_variant()
373 variant->jit_function[RAST_WHOLE]( &state->jit_context, in lp_rast_shade_tile()