/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | clip.cpp | 188 RDTSC_BEGIN(pDC->pContext->pBucketMgr, FEClipRectangles, pDC->drawId); in ClipRectangles() 203 RDTSC_BEGIN(pDC->pContext->pBucketMgr, FEClipTriangles, pDC->drawId); in ClipTriangles() 218 RDTSC_BEGIN(pDC->pContext->pBucketMgr, FEClipLines, pDC->drawId); in ClipLines() 233 RDTSC_BEGIN(pDC->pContext->pBucketMgr, FEClipPoints, pDC->drawId); in ClipPoints() 249 RDTSC_BEGIN(pDC->pContext->pBucketMgr, FEClipRectangles, pDC->drawId); in ClipRectangles_simd16() 273 RDTSC_BEGIN(pDC->pContext->pBucketMgr, FEClipTriangles, pDC->drawId); in ClipTriangles_simd16() 297 RDTSC_BEGIN(pDC->pContext->pBucketMgr, FEClipLines, pDC->drawId); in ClipLines_simd16() 321 RDTSC_BEGIN(pDC->pContext->pBucketMgr, FEClipPoints, pDC->drawId); in ClipPoints_simd16()
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D | backend_sample.cpp | 48 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BESampleRateBackend, pDC->drawId); in BackendSampleRate() 49 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BESetup, pDC->drawId); in BackendSampleRate() 100 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEBarycentric, pDC->drawId); in BackendSampleRate() 133 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEBarycentric, pDC->drawId); in BackendSampleRate() 167 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEEarlyDepthTest, pDC->drawId); in BackendSampleRate() 206 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEPixelShader, pDC->drawId); in BackendSampleRate() 224 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BELateDepthTest, pDC->drawId); in BackendSampleRate() 261 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEOutputMerger, pDC->drawId); in BackendSampleRate() 296 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEEndTile, pDC->drawId); in BackendSampleRate()
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D | backend_singlesample.cpp | 48 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BESingleSampleBackend, pDC->drawId); in BackendSingleSample() 49 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BESetup, pDC->drawId); in BackendSingleSample() 120 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEBarycentric, pDC->drawId); in BackendSingleSample() 150 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEEarlyDepthTest, pDC->drawId); in BackendSingleSample() 188 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEPixelShader, pDC->drawId); in BackendSingleSample() 206 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BELateDepthTest, pDC->drawId); in BackendSingleSample() 247 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEOutputMerger, pDC->drawId); in BackendSingleSample() 278 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEEndTile, pDC->drawId); in BackendSingleSample()
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D | tilemgr.cpp | 371 RDTSC_BEGIN(pContext->pBucketMgr, BELoadTiles, pDC->drawId); in InitializeHotTiles() 386 RDTSC_BEGIN(pContext->pBucketMgr, BELoadTiles, pDC->drawId); in InitializeHotTiles() 402 RDTSC_BEGIN(pContext->pBucketMgr, BELoadTiles, pDC->drawId); in InitializeHotTiles() 417 RDTSC_BEGIN(pContext->pBucketMgr, BELoadTiles, pDC->drawId); in InitializeHotTiles() 432 RDTSC_BEGIN(pContext->pBucketMgr, BELoadTiles, pDC->drawId); in InitializeHotTiles() 447 RDTSC_BEGIN(pContext->pBucketMgr, BELoadTiles, pDC->drawId); in InitializeHotTiles()
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D | backend.cpp | 55 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEDispatch, pDC->drawId); in ProcessComputeBE() 122 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEStoreTiles, pDC->drawId); in ProcessStoreTileBE() 260 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BENullBackend, pDC->drawId); in BackendNullPS() 262 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BESetup, pDC->drawId); in BackendNullPS() 318 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEBarycentric, pDC->drawId); in BackendNullPS() 348 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEEarlyDepthTest, pDC->drawId); in BackendNullPS()
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D | frontend.cpp | 129 RDTSC_BEGIN(pContext->pBucketMgr, FEProcessStoreTiles, pDC->drawId); in ProcessStoreTiles() 169 RDTSC_BEGIN(pContext->pBucketMgr, FEProcessInvalidateTiles, pDC->drawId); in ProcessDiscardInvalidateTiles() 512 RDTSC_BEGIN(pDC->pContext->pBucketMgr, FEStreamout, pDC->drawId); in StreamOut() 831 RDTSC_BEGIN(pDC->pContext->pBucketMgr, FEGeometryShader, pDC->drawId); in GeometryShaderStage() 1383 RDTSC_BEGIN(pDC->pContext->pBucketMgr, FEHullShader, pDC->drawId); in TessellationStages() 1401 RDTSC_BEGIN(pDC->pContext->pBucketMgr, FETessellation, pDC->drawId); in TessellationStages() 1457 RDTSC_BEGIN(pDC->pContext->pBucketMgr, FEDomainShader, pDC->drawId); in TessellationStages() 1540 RDTSC_BEGIN(pDC->pContext->pBucketMgr, FEPAAssemble, pDC->drawId); in TessellationStages() 1679 RDTSC_BEGIN(pContext->pBucketMgr, FEProcessDraw, pDC->drawId); in ProcessDraw() 1911 RDTSC_BEGIN(pContext->pBucketMgr, FEFetchShader, pDC->drawId); in ProcessDraw() [all …]
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D | backend_impl.h | 777 RDTSC_BEGIN(psContext.pBucketManager, BEBarycentric, pDC->drawId); 1029 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEPixelRateBackend, pDC->drawId); 1030 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BESetup, pDC->drawId); 1099 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEBarycentric, pDC->drawId); 1133 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEBarycentric, pDC->drawId); 1146 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEPixelShader, pDC->drawId); 1184 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEOutputMerger, pDC->drawId); 1238 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEEndTile, pDC->drawId);
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D | api.cpp | 293 RDTSC_BEGIN(pContext->pBucketMgr, APIDrawWakeAllThreads, pDC->drawId); in QueueWork() 316 RDTSC_BEGIN(pContext->pBucketMgr, APIGetDrawContext, 0); in GetDrawContext() 518 RDTSC_BEGIN(pContext->pBucketMgr, APISync, 0); in SwrSync() 549 RDTSC_BEGIN(pContext->pBucketMgr, APIWaitForIdle, 0); in SwrWaitForIdle() 563 RDTSC_BEGIN(pContext->pBucketMgr, APIWaitForIdle, 0); in SwrWaitForIdleFE() 1200 RDTSC_BEGIN(pContext->pBucketMgr, APIDraw, pDC->drawId); in DrawInstanced() 1335 RDTSC_BEGIN(pContext->pBucketMgr, APIDrawIndexed, pDC->drawId); in DrawIndexedInstance() 1559 RDTSC_BEGIN(pContext->pBucketMgr, APIDispatch, pDC->drawId); in SwrDispatch() 1598 RDTSC_BEGIN(pContext->pBucketMgr, APIStoreTiles, pDC->drawId); in SwrStoreTiles() 1640 RDTSC_BEGIN(pContext->pBucketMgr, APIClearRenderTarget, pDC->drawId); in SwrClearRenderTarget()
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D | rasterizer.cpp | 56 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BERasterizeLine, pDC->drawId); in RasterizeLine() 248 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BERasterizeLine, 1); in RasterizeLine() 315 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEPixelBackend, pDC->drawId); in RasterizeSimplePoint()
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D | backend_clear.cpp | 171 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEClear, pDC->drawId); in ProcessClearBE() 235 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEClear, pDC->drawId); in ProcessClearBE()
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D | context.h | 588 #define RDTSC_BEGIN(pBucketMgr, type, drawid) RDTSC_START(pBucketMgr, type) macro 591 #define RDTSC_BEGIN(pBucketMgr, type, drawid) macro
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D | rasterizer_impl.h | 845 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BERasterizePartial, pDC->drawId); 930 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BERasterizeTriangle, pDC->drawId); 931 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BETriangleSetup, pDC->drawId); 1123 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEStepSetup, pDC->drawId); 1342 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BERasterizePartial, pDC->drawId); 1392 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEPixelBackend, pDC->drawId);
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D | threads.cpp | 612 RDTSC_BEGIN(pContext->pBucketMgr, WorkerFoundWork, pDC->drawId); in WorkOnFifoBE() 952 RDTSC_BEGIN(pContext->pBucketMgr, WorkerWorkOnFifoBE, 0); in workerThreadMain()
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D | binner.cpp | 678 RDTSC_BEGIN(pDC->pContext->pBucketMgr, FEBinTriangles, pDC->drawId); in BinTrianglesImpl() 1290 RDTSC_BEGIN(pDC->pContext->pBucketMgr, FEBinPoints, pDC->drawId); in BinPostSetupPointsImpl() 1690 RDTSC_BEGIN(pDC->pContext->pBucketMgr, FEBinLines, pDC->drawId); in BinPostSetupLinesImpl()
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D | clip.h | 784 RDTSC_BEGIN(pa.pDC->pContext->pBucketMgr, FEGuardbandClip, pa.pDC->drawId);
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