Searched refs:READ_ARRAY (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/rbug/ |
D | rbug_texture.c | 496 READ_ARRAY(1, uint8_t, data); /* data */ in rbug_demarshal_texture_write() 559 READ_ARRAY(8, rbug_texture_t, textures); /* textures */ in rbug_demarshal_texture_list_reply() 589 READ_ARRAY(4, uint32_t, width); /* width */ in rbug_demarshal_texture_info_reply() 590 READ_ARRAY(4, uint32_t, height); /* height */ in rbug_demarshal_texture_info_reply() 591 READ_ARRAY(4, uint32_t, depth); /* depth */ in rbug_demarshal_texture_info_reply() 629 READ_ARRAY(1, uint8_t, data); /* data */ in rbug_demarshal_texture_read_reply()
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D | rbug_shader.c | 407 READ_ARRAY(4, uint32_t, tokens); /* tokens */ in rbug_demarshal_shader_replace() 435 READ_ARRAY(8, rbug_shader_t, shaders); /* shaders */ in rbug_demarshal_shader_list_reply() 463 READ_ARRAY(4, uint32_t, original); /* original */ in rbug_demarshal_shader_info_reply() 464 READ_ARRAY(4, uint32_t, replaced); /* replaced */ in rbug_demarshal_shader_info_reply()
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D | rbug_internal.h | 88 #define READ_ARRAY(size, type, name) \ macro
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D | rbug_context.c | 683 READ_ARRAY(8, rbug_context_t, contexts); /* contexts */ in rbug_demarshal_context_list_reply() 713 READ_ARRAY(8, rbug_texture_t, texs); /* texs */ in rbug_demarshal_context_info_reply() 714 READ_ARRAY(8, rbug_texture_t, cbufs); /* cbufs */ in rbug_demarshal_context_info_reply()
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