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Searched refs:READ_ARRAY (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/rbug/
Drbug_texture.c496 READ_ARRAY(1, uint8_t, data); /* data */ in rbug_demarshal_texture_write()
559 READ_ARRAY(8, rbug_texture_t, textures); /* textures */ in rbug_demarshal_texture_list_reply()
589 READ_ARRAY(4, uint32_t, width); /* width */ in rbug_demarshal_texture_info_reply()
590 READ_ARRAY(4, uint32_t, height); /* height */ in rbug_demarshal_texture_info_reply()
591 READ_ARRAY(4, uint32_t, depth); /* depth */ in rbug_demarshal_texture_info_reply()
629 READ_ARRAY(1, uint8_t, data); /* data */ in rbug_demarshal_texture_read_reply()
Drbug_shader.c407 READ_ARRAY(4, uint32_t, tokens); /* tokens */ in rbug_demarshal_shader_replace()
435 READ_ARRAY(8, rbug_shader_t, shaders); /* shaders */ in rbug_demarshal_shader_list_reply()
463 READ_ARRAY(4, uint32_t, original); /* original */ in rbug_demarshal_shader_info_reply()
464 READ_ARRAY(4, uint32_t, replaced); /* replaced */ in rbug_demarshal_shader_info_reply()
Drbug_internal.h88 #define READ_ARRAY(size, type, name) \ macro
Drbug_context.c683 READ_ARRAY(8, rbug_context_t, contexts); /* contexts */ in rbug_demarshal_context_list_reply()
713 READ_ARRAY(8, rbug_texture_t, texs); /* texs */ in rbug_demarshal_context_info_reply()
714 READ_ARRAY(8, rbug_texture_t, cbufs); /* cbufs */ in rbug_demarshal_context_info_reply()