/external/mesa3d/src/intel/isl/tests/ |
D | isl_aux_info_test.cpp | 53 E(RESOLVED, NONE, false, NONE); in TEST() 54 E(RESOLVED, NONE, true, ASSERT); in TEST() 70 E(RESOLVED, CCS_D, false, NONE); in TEST() 71 E(RESOLVED, CCS_D, true, NONE); in TEST() 87 E(RESOLVED, MC, false, NONE); in TEST() 88 E(RESOLVED, MC, true, ASSERT); in TEST() 104 E(RESOLVED, HIZ, false, NONE); in TEST() 105 E(RESOLVED, HIZ, true, NONE); in TEST() 121 E(RESOLVED, MCS, false, NONE); in TEST() 122 E(RESOLVED, MCS, true, NONE); in TEST() [all …]
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/external/mesa3d/src/freedreno/.gitlab-ci/reference/ |
D | shadow.log | 23 MRT[0x4715000:0x0]: 3840x2160 FMT6_Z24_UNORM_S8_UINT (MSAA_ONE) CLEARED RESOLVED 43 MRT[0x28fc000:0x0]: 1920x1080 FMT6_Z24_UNORM_S8_UINT (MSAA_ONE) CLEARED RESOLVED 44 MRT[0x18ae000:0x0]: 1920x1080 FMT6_8_8_8_8_UNORM (MSAA_ONE) CLEARED RESOLVED 45 MRT[0x0:0x0]: 1920x1080 FMT6_8_8_8_8_UNORM (MSAA_ONE) CLEARED RESOLVED
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/external/icu/tools/cldr/cldr-to-icu/src/test/java/org/unicode/icu/tool/cldrtoicu/ |
D | AlternateLocaleDataTest.java | 7 import static org.unicode.cldr.api.CldrDataSupplier.CldrResolution.RESOLVED; 54 CldrData resolved = transformed.getDataForLocale("xx", RESOLVED); in testLocaleData() 75 CldrData resolved = transformed.getDataForLocale("xx", RESOLVED); in testMissingSource() 98 CldrData resolved = transformed.getDataForLocale("xx", RESOLVED); in testMissingTarget()
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/external/mesa3d/docs/_extra/specs/ |
D | MESA_texture_signed_rgba.spec | 60 RESOLVED: MESA_texture_signed_rgba seems reasonable. 67 RESOLVED: NO. To keep this extension simple, only add the most 125 RESOLVED: Same as described in issue 6) of 170 RESOLVED: YES. 177 RESOLVED: ARB_texture_float states type is either NONE,
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D | EXT_shader_samples_identical.txt | 127 RESOLVED: textureSamplesIdenticalEXT. Initially 146 RESOLVED: Do not expose raw MCS data in this extension. 150 RESOLVED: Yes, but this has not yet been written. 154 RESOLVED: Yes. It is possible that the underlying hardware may not detect
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D | EXT_shader_integer_mix.spec | 116 RESOLVED: No. 120 RESOLVED: Yes. Implementing the same functionality using casts would be
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D | INTEL_shader_atomic_float_minmax.txt | 120 RESOLVED: Several other extensions already set the precedent of 139 RESOLVED. Exchange, min, max, and compare-swap make sense, and these are 151 RESOLVED. There are several aspects of NaN behavior that should be 186 RESOLVED. atomicMin should store -0.0, and atomicMax should store +0.0.
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D | MESA_query_renderer.spec | 303 RESOLVED. No. With the possible exception of the texture size 312 RESOLVED. Add versions of the queries that implicitly take the 317 RESOLVED. It is fairly compelling for the post-creation queries to 339 RESOLVED. The GLX_RENDERER_VENDOR_ID_MESA and
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D | MESA_texture_array.spec | 747 RESOLVED. All texture coordinates are normalized. The issue of 751 RE-RESOLVED. The R coordinate is un-normalized. Accessing an array 756 RESOLVED. For 2D array textures the R coordinate is ignored, and 766 RESOLVED. A new query is added. 770 RESOLVED. Use GL_EXT_texture_array. 774 RESOLVED. For orthogonality, yes. 778 RESOLVED. Layers of both one- and two-dimensional array textures
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D | MESA_configless_context.spec | 114 NOT RESOLVED: There are a few options here. An implementation can
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D | EGL_MESA_drm_image_formats.txt | 87 RESOLVED: No.
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/external/angle/extensions/ |
D | ANGLE_timer_query.txt | 446 RESOLVED: The timer starts when all commands prior to BeginQuery() have 453 RESOLVED: Nanoseconds (10^-9 seconds). This unit of measurement allows 461 RESOLVED: 30 bits, which will allow timing sections that take up to 1 466 RESOLVED: Via two new datatypes, int64ANGLE and uint64ANGLE, and their 474 RESOLVED: This extension will measure the total time elapsed between 482 RESOLVED: Yes; an application may perform a timer query and another 490 RESOLVED: No. A single query object can be used to perform different 506 RESOLVED: In general, the amount of time needed to render the same 523 RESOLVED: The new types will be called GLint64ANGLE/GLuint64ANGLE. The new 538 RESOLVED: The current language supports tile-based rendering okay as it [all …]
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D | EGL_ANGLE_robust_resource_initialization.txt | 104 RESOLVED (3): Making this a Context creation extension has complications in 111 RESOLVED (4): This extension has been moved back to a context/surface
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D | EGL_ANGLE_program_cache_control.txt | 198 RESOLVED: the cache should be a property of the display. 210 RESOLVED: we should use a mutex or similar lock to allow for multithreaded 218 RESOLVED: we should expose the key to mirror the implementation. 227 RESOLVED: yes, we should expose cache size controls.
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D | EGL_ANGLE_platform_angle_metal.txt | 69 RESOLVED: No, use the default returned by the system. It doesn't
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D | ANGLE_external_objects_flags.txt | 287 RESOLVED: No. It is expected for the application to provide the flags 292 RESOLVED: If the implementation is too old to be aware of those flags, 299 RESOLVED: No. The application has already created an image with these
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D | ANGLE_get_serialized_context_string.txt | 62 RESOLVED: We don't provide a guarantee that every state is serialized
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D | EGL_ANGLE_platform_angle_vulkan.txt | 76 RESOLVED: It's possible that in a future implementation of Vulkan there
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D | EGL_ANGLE_window_fixed_size.txt | 140 RESOLVED: No. Surfaces that have their sizes specified initially must have 143 RESOLVED(rev 5): Fixed size surfaces can now be resized by setting
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D | EGL_ANGLE_experimental_present_path.txt | 98 RESOLVED: Not necessarily, that is implementation-specific. Check then
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D | EGL_ANGLE_x11_visual.txt | 98 RESOLVED: Yes, generate an error when the visual of the native
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/external/cldr/tools/java/org/unicode/cldr/api/ |
D | CldrDataSupplier.java | 72 RESOLVED, enumConstant 224 factory.make(localeId, resolution == CldrResolution.RESOLVED)); in getDataForLocale()
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/external/icu/tools/cldr/cldr-to-icu/src/main/java/org/unicode/icu/tool/cldrtoicu/ |
D | PseudoLocales.java | 13 import static org.unicode.cldr.api.CldrDataSupplier.CldrResolution.RESOLVED; 138 this.enData = src.getDataForLocale("en", RESOLVED); in PseudoSupplier() 256 this.isResolved = checkNotNull(resolution) == RESOLVED; in PseudoLocaleData()
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/external/icu/tools/cldr/cldr-to-icu/src/test/java/org/unicode/icu/tool/cldrtoicu/mapper/ |
D | LocaleMapperTest.java | 7 import static org.unicode.cldr.api.CldrDataSupplier.CldrResolution.RESOLVED; 366 src.getDataForLocale(localeId, RESOLVED), in process()
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/external/mesa3d/src/gallium/drivers/i915/ |
D | TODO | 12 RESOLVED: Y-tiling works with the render engine, but not with the blitter.
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