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Searched refs:RESOLVED (Results 1 – 25 of 44) sorted by relevance

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/external/mesa3d/src/intel/isl/tests/
Disl_aux_info_test.cpp53 E(RESOLVED, NONE, false, NONE); in TEST()
54 E(RESOLVED, NONE, true, ASSERT); in TEST()
70 E(RESOLVED, CCS_D, false, NONE); in TEST()
71 E(RESOLVED, CCS_D, true, NONE); in TEST()
87 E(RESOLVED, MC, false, NONE); in TEST()
88 E(RESOLVED, MC, true, ASSERT); in TEST()
104 E(RESOLVED, HIZ, false, NONE); in TEST()
105 E(RESOLVED, HIZ, true, NONE); in TEST()
121 E(RESOLVED, MCS, false, NONE); in TEST()
122 E(RESOLVED, MCS, true, NONE); in TEST()
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/external/mesa3d/src/freedreno/.gitlab-ci/reference/
Dshadow.log23 MRT[0x4715000:0x0]: 3840x2160 FMT6_Z24_UNORM_S8_UINT (MSAA_ONE) CLEARED RESOLVED
43 MRT[0x28fc000:0x0]: 1920x1080 FMT6_Z24_UNORM_S8_UINT (MSAA_ONE) CLEARED RESOLVED
44 MRT[0x18ae000:0x0]: 1920x1080 FMT6_8_8_8_8_UNORM (MSAA_ONE) CLEARED RESOLVED
45 MRT[0x0:0x0]: 1920x1080 FMT6_8_8_8_8_UNORM (MSAA_ONE) CLEARED RESOLVED
/external/icu/tools/cldr/cldr-to-icu/src/test/java/org/unicode/icu/tool/cldrtoicu/
DAlternateLocaleDataTest.java7 import static org.unicode.cldr.api.CldrDataSupplier.CldrResolution.RESOLVED;
54 CldrData resolved = transformed.getDataForLocale("xx", RESOLVED); in testLocaleData()
75 CldrData resolved = transformed.getDataForLocale("xx", RESOLVED); in testMissingSource()
98 CldrData resolved = transformed.getDataForLocale("xx", RESOLVED); in testMissingTarget()
/external/mesa3d/docs/_extra/specs/
DMESA_texture_signed_rgba.spec60 RESOLVED: MESA_texture_signed_rgba seems reasonable.
67 RESOLVED: NO. To keep this extension simple, only add the most
125 RESOLVED: Same as described in issue 6) of
170 RESOLVED: YES.
177 RESOLVED: ARB_texture_float states type is either NONE,
DEXT_shader_samples_identical.txt127 RESOLVED: textureSamplesIdenticalEXT. Initially
146 RESOLVED: Do not expose raw MCS data in this extension.
150 RESOLVED: Yes, but this has not yet been written.
154 RESOLVED: Yes. It is possible that the underlying hardware may not detect
DEXT_shader_integer_mix.spec116 RESOLVED: No.
120 RESOLVED: Yes. Implementing the same functionality using casts would be
DINTEL_shader_atomic_float_minmax.txt120 RESOLVED: Several other extensions already set the precedent of
139 RESOLVED. Exchange, min, max, and compare-swap make sense, and these are
151 RESOLVED. There are several aspects of NaN behavior that should be
186 RESOLVED. atomicMin should store -0.0, and atomicMax should store +0.0.
DMESA_query_renderer.spec303 RESOLVED. No. With the possible exception of the texture size
312 RESOLVED. Add versions of the queries that implicitly take the
317 RESOLVED. It is fairly compelling for the post-creation queries to
339 RESOLVED. The GLX_RENDERER_VENDOR_ID_MESA and
DMESA_texture_array.spec747 RESOLVED. All texture coordinates are normalized. The issue of
751 RE-RESOLVED. The R coordinate is un-normalized. Accessing an array
756 RESOLVED. For 2D array textures the R coordinate is ignored, and
766 RESOLVED. A new query is added.
770 RESOLVED. Use GL_EXT_texture_array.
774 RESOLVED. For orthogonality, yes.
778 RESOLVED. Layers of both one- and two-dimensional array textures
DMESA_configless_context.spec114 NOT RESOLVED: There are a few options here. An implementation can
DEGL_MESA_drm_image_formats.txt87 RESOLVED: No.
/external/angle/extensions/
DANGLE_timer_query.txt446 RESOLVED: The timer starts when all commands prior to BeginQuery() have
453 RESOLVED: Nanoseconds (10^-9 seconds). This unit of measurement allows
461 RESOLVED: 30 bits, which will allow timing sections that take up to 1
466 RESOLVED: Via two new datatypes, int64ANGLE and uint64ANGLE, and their
474 RESOLVED: This extension will measure the total time elapsed between
482 RESOLVED: Yes; an application may perform a timer query and another
490 RESOLVED: No. A single query object can be used to perform different
506 RESOLVED: In general, the amount of time needed to render the same
523 RESOLVED: The new types will be called GLint64ANGLE/GLuint64ANGLE. The new
538 RESOLVED: The current language supports tile-based rendering okay as it
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DEGL_ANGLE_robust_resource_initialization.txt104 RESOLVED (3): Making this a Context creation extension has complications in
111 RESOLVED (4): This extension has been moved back to a context/surface
DEGL_ANGLE_program_cache_control.txt198 RESOLVED: the cache should be a property of the display.
210 RESOLVED: we should use a mutex or similar lock to allow for multithreaded
218 RESOLVED: we should expose the key to mirror the implementation.
227 RESOLVED: yes, we should expose cache size controls.
DEGL_ANGLE_platform_angle_metal.txt69 RESOLVED: No, use the default returned by the system. It doesn't
DANGLE_external_objects_flags.txt287 RESOLVED: No. It is expected for the application to provide the flags
292 RESOLVED: If the implementation is too old to be aware of those flags,
299 RESOLVED: No. The application has already created an image with these
DANGLE_get_serialized_context_string.txt62 RESOLVED: We don't provide a guarantee that every state is serialized
DEGL_ANGLE_platform_angle_vulkan.txt76 RESOLVED: It's possible that in a future implementation of Vulkan there
DEGL_ANGLE_window_fixed_size.txt140 RESOLVED: No. Surfaces that have their sizes specified initially must have
143 RESOLVED(rev 5): Fixed size surfaces can now be resized by setting
DEGL_ANGLE_experimental_present_path.txt98 RESOLVED: Not necessarily, that is implementation-specific. Check then
DEGL_ANGLE_x11_visual.txt98 RESOLVED: Yes, generate an error when the visual of the native
/external/cldr/tools/java/org/unicode/cldr/api/
DCldrDataSupplier.java72 RESOLVED, enumConstant
224 factory.make(localeId, resolution == CldrResolution.RESOLVED)); in getDataForLocale()
/external/icu/tools/cldr/cldr-to-icu/src/main/java/org/unicode/icu/tool/cldrtoicu/
DPseudoLocales.java13 import static org.unicode.cldr.api.CldrDataSupplier.CldrResolution.RESOLVED;
138 this.enData = src.getDataForLocale("en", RESOLVED); in PseudoSupplier()
256 this.isResolved = checkNotNull(resolution) == RESOLVED; in PseudoLocaleData()
/external/icu/tools/cldr/cldr-to-icu/src/test/java/org/unicode/icu/tool/cldrtoicu/mapper/
DLocaleMapperTest.java7 import static org.unicode.cldr.api.CldrDataSupplier.CldrResolution.RESOLVED;
366 src.getDataForLocale(localeId, RESOLVED), in process()
/external/mesa3d/src/gallium/drivers/i915/
DTODO12 RESOLVED: Y-tiling works with the render engine, but not with the blitter.

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