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Searched refs:RGBA32 (Results 1 – 3 of 3) sorted by relevance

/external/ImageMagick/coders/
Dtim2.c122 RGBA32=0, enumerator
185 case RGBA32: in GetChannelValue()
198 case RGBA32: in GetAlpha()
481 SetPixelRed(image,GetChannelValue(word,0,RGBA32),q); in ReadTIM2ImageData()
482 SetPixelGreen(image,GetChannelValue(word,1,RGBA32),q); in ReadTIM2ImageData()
483 SetPixelBlue(image,GetChannelValue(word,2,RGBA32),q); in ReadTIM2ImageData()
484 SetPixelAlpha(image,GetAlpha(word,RGBA32),q); in ReadTIM2ImageData()
579 image->colormap[i].red=GetChannelValue(word,0,RGBA32); in ReadTIM2ImageData()
580 image->colormap[i].green=GetChannelValue(word,1,RGBA32); in ReadTIM2ImageData()
581 image->colormap[i].blue=GetChannelValue(word,2,RGBA32); in ReadTIM2ImageData()
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/external/igt-gpu-tools/lib/i915/shaders/ps/
Dblit.g7a29 * 24:20 = response len = 8 // Each pixel is RGBA32, so we need 8 registers
50 * 28:25 = message len = 8 // 16 pixels RGBA32
/external/skia/tests/
DMtlBackendAllocationTest.mm96 // skbug.com/9086 (Metal caps may not be handling RGBA32 correctly)