Searched refs:RGBA32 (Results 1 – 3 of 3) sorted by relevance
/external/ImageMagick/coders/ |
D | tim2.c | 122 RGBA32=0, enumerator 185 case RGBA32: in GetChannelValue() 198 case RGBA32: in GetAlpha() 481 SetPixelRed(image,GetChannelValue(word,0,RGBA32),q); in ReadTIM2ImageData() 482 SetPixelGreen(image,GetChannelValue(word,1,RGBA32),q); in ReadTIM2ImageData() 483 SetPixelBlue(image,GetChannelValue(word,2,RGBA32),q); in ReadTIM2ImageData() 484 SetPixelAlpha(image,GetAlpha(word,RGBA32),q); in ReadTIM2ImageData() 579 image->colormap[i].red=GetChannelValue(word,0,RGBA32); in ReadTIM2ImageData() 580 image->colormap[i].green=GetChannelValue(word,1,RGBA32); in ReadTIM2ImageData() 581 image->colormap[i].blue=GetChannelValue(word,2,RGBA32); in ReadTIM2ImageData() [all …]
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/external/igt-gpu-tools/lib/i915/shaders/ps/ |
D | blit.g7a | 29 * 24:20 = response len = 8 // Each pixel is RGBA32, so we need 8 registers 50 * 28:25 = message len = 8 // 16 pixels RGBA32
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/external/skia/tests/ |
D | MtlBackendAllocationTest.mm | 96 // skbug.com/9086 (Metal caps may not be handling RGBA32 correctly)
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