Searched refs:RGB_Sum_XYZ (Results 1 – 1 of 1) sorted by relevance
430 Vector_3by1 RGB_Sum_XYZ = RGB_xyz.Inverse().TransformVector(whitePoint); in XYZ_to_sRGB_WhitePoint() local431 Matrix_3by3 RGB_SUM_XYZ_DIAG(RGB_Sum_XYZ.a, 0, 0, 0, RGB_Sum_XYZ.b, 0, 0, 0, in XYZ_to_sRGB_WhitePoint()432 RGB_Sum_XYZ.c); in XYZ_to_sRGB_WhitePoint()