Searched refs:ROUNDS_UNTIL_SLEEPING (Results 1 – 1 of 1) sorted by relevance
61 const ROUNDS_UNTIL_SLEEPING: u32 = ROUNDS_UNTIL_SLEEPY + 1; constant115 } else if idle_state.rounds < ROUNDS_UNTIL_SLEEPING { in no_work_found()119 debug_assert_eq!(idle_state.rounds, ROUNDS_UNTIL_SLEEPING); in no_work_found()