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Searched refs:RcpSqrt_pp (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Shader/
DVertexPipeline.cpp272 d = RcpSqrt_pp(d); // FIXME: Sufficient precision? in pipeline()
824 A = RcpSqrt_pp(A + d * (B + d * C)); in processPointSize()
928 Float4 rcpLength = RcpSqrt_pp(dot3(src, src)); in normalize()
948 dst = RcpSqrt_pp(dst); in power()
949 dst = RcpSqrt_pp(dst); in power()
DPixelProgram.cpp1189 Float4 sqrtx = Rcp_pp(RcpSqrt_pp(x)); in linearToSRGB()
DShaderCore.cpp231 rsq = RcpSqrt_pp(abs); in reciprocalSquareRoot()
/external/swiftshader/src/Reactor/
DReactor.hpp2180 RValue<Float> RcpSqrt_pp(RValue<Float> val);
2351 RValue<Float4> RcpSqrt_pp(RValue<Float4> val);
DSubzeroReactor.cpp3861 RValue<Float> RcpSqrt_pp(RValue<Float> x) in RcpSqrt_pp() function
3965 RValue<Float4> RcpSqrt_pp(RValue<Float4> x) in RcpSqrt_pp() function
DLLVMReactor.cpp2929 RValue<Float> RcpSqrt_pp(RValue<Float> x) in RcpSqrt_pp() function
3175 RValue<Float4> RcpSqrt_pp(RValue<Float4> x) in RcpSqrt_pp() function