Searched refs:RegisterTexture (Results 1 – 3 of 3) sorted by relevance
52 absl::Status RegisterTexture(uint32_t id, GlTexture texture);
68 absl::Status ObjectManager::RegisterTexture(uint32_t id, GlTexture texture) { in RegisterTexture() function in tflite::gpu::gl::ObjectManager
315 internal_objects_.RegisterTexture(ref, std::move(gl_texture))); in AllocateInternalObject()345 const_objects_.RegisterTexture(*id, std::move(gl_texture))); in AllocateConstObject()