/external/deqp/modules/glshared/ |
D | glsInteractionTestUtil.hpp | 115 struct RenderCommand struct 123 … glu::ApiType apiType, int numCommands, int targetW, int targetH, std::vector<RenderCommand>& dst);
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D | glsFragOpInteractionCase.cpp | 173 struct RenderCommand struct 179 RenderCommand (void) : depth(0.0f) {} in RenderCommand() function 217 static void computeRandomRenderCommand (de::Random& rnd, RenderCommand& command, glu::ApiType apiTy… in computeRandomRenderCommand() 305 static void render (sglr::Context& ctx, const glu::VertexArrayPointer& posPtr, const RenderCommand&… in render() 519 std::vector<RenderCommand> renderCmds (NUM_COMMANDS_PER_ITERATION); in iterate() 564 …for (vector<RenderCommand>::iterator cmdIter = renderCmds.begin(); cmdIter != renderCmds.end(); ++… in iterate() 601 …for (vector<RenderCommand>::const_iterator cmdIter = renderCmds.begin(); cmdIter != renderCmds.end… in iterate()
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D | glsInteractionTestUtil.cpp | 254 …& rnd, glu::ApiType apiType, int numCommands, int targetW, int targetH, vector<RenderCommand>& dst) in computeRandomRenderCommands() 259 for (vector<RenderCommand>::iterator cmd = dst.begin(); cmd != dst.end(); cmd++) in computeRandomRenderCommands()
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/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 186 struct RenderCommand struct 193 RenderCommand (void) in RenderCommand() function 245 …TestRenderTarget& target, vector<ClearCommand>& clearCommands, vector<RenderCommand>& renderComman… in generateBaseClearAndDepthCommands() 296 RenderCommand renderCmd; in generateBaseClearAndDepthCommands() 312 void generateDepthVisualizeCommands (const TestRenderTarget& target, vector<RenderCommand>& command… in generateDepthVisualizeCommands() 321 RenderCommand cmd; in generateDepthVisualizeCommands() 336 void generateStencilVisualizeCommands (const TestRenderTarget& target, vector<RenderCommand>& comma… in generateStencilVisualizeCommands() 346 RenderCommand cmd; in generateStencilVisualizeCommands() 379 void translateCommand (const RenderCommand& src, RefRenderCommand& dst, const TestRenderTarget& ren… in translateCommand() 434 void render (gls::FragmentOpUtil::QuadRenderer& renderer, const RenderCommand& command, int viewpor… in render() [all …]
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D | es3fRandomFragmentOpTests.cpp | 317 vector<RenderCommand> commands; in iterate() 333 for (vector<RenderCommand>::const_iterator cmd = commands.begin(); cmd != commands.end(); cmd++) in iterate() 357 for (vector<RenderCommand>::const_iterator cmd = commands.begin(); cmd != commands.end(); cmd++) in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 186 struct RenderCommand struct 193 RenderCommand (void) in RenderCommand() function 245 …TestRenderTarget& target, vector<ClearCommand>& clearCommands, vector<RenderCommand>& renderComman… in generateBaseClearAndDepthCommands() 296 RenderCommand renderCmd; in generateBaseClearAndDepthCommands() 312 void generateDepthVisualizeCommands (const TestRenderTarget& target, vector<RenderCommand>& command… in generateDepthVisualizeCommands() 321 RenderCommand cmd; in generateDepthVisualizeCommands() 336 void generateStencilVisualizeCommands (const TestRenderTarget& target, vector<RenderCommand>& comma… in generateStencilVisualizeCommands() 346 RenderCommand cmd; in generateStencilVisualizeCommands() 379 void translateCommand (const RenderCommand& src, RefRenderCommand& dst, const TestRenderTarget& ren… in translateCommand() 434 void render (gls::FragmentOpUtil::QuadRenderer& renderer, const RenderCommand& command, int viewpor… in render() [all …]
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D | es2fRandomFragmentOpTests.cpp | 317 vector<RenderCommand> commands; in iterate() 333 for (vector<RenderCommand>::const_iterator cmd = commands.begin(); cmd != commands.end(); cmd++) in iterate() 357 for (vector<RenderCommand>::const_iterator cmd = commands.begin(); cmd != commands.end(); cmd++) in iterate()
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/external/autotest/frontend/client/src/autotest/common/spreadsheet/ |
D | Spreadsheet.java | 105 private class RenderCommand implements IncrementalCommand { class in Spreadsheet 110 public RenderCommand(IncrementalCommand onFinished) { in RenderCommand() method in Spreadsheet.RenderCommand 283 DeferredCommand.addCommand(new RenderCommand(onFinished)); in render()
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