Searched refs:RenderTarget11 (Results 1 – 18 of 18) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderTarget11.h | 23 class RenderTarget11 : public RenderTargetD3D 26 RenderTarget11(const d3d11::Format &formatSet); 27 ~RenderTarget11() override; 43 class TextureRenderTarget11 : public RenderTarget11 100 class SurfaceRenderTarget11 : public RenderTarget11
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D | Framebuffer11.cpp | 237 RenderTarget11 *renderTarget = nullptr; in invalidateAttachment() 314 RenderTarget11 *readRenderTarget11 = GetAs<RenderTarget11>(readRenderTarget); in blitImpl() 328 RenderTarget11 *drawRenderTarget11 = GetAs<RenderTarget11>(drawRenderTarget); in blitImpl() 353 RenderTarget11 *readRenderTarget11 = GetAs<RenderTarget11>(readRenderTarget); in blitImpl() 369 RenderTarget11 *drawRenderTarget11 = GetAs<RenderTarget11>(drawRenderTarget); in blitImpl() 425 RenderTarget11 *Framebuffer11::getFirstRenderTarget() const in getFirstRenderTarget()
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D | Framebuffer11.h | 46 const gl::AttachmentArray<RenderTarget11 *> &getCachedColorRenderTargets() const in getCachedColorRenderTargets() 50 const RenderTarget11 *getCachedDepthStencilRenderTarget() const in getCachedDepthStencilRenderTarget() 55 RenderTarget11 *getFirstRenderTarget() const; 95 RenderTargetCache<RenderTarget11> mRenderTargetCache;
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D | RenderTarget11.cpp | 199 RenderTarget11::RenderTarget11(const d3d11::Format &formatSet) : mFormatSet(formatSet) {} in RenderTarget11() function in rx::RenderTarget11 201 RenderTarget11::~RenderTarget11() {} in ~RenderTarget11() 213 : RenderTarget11(formatSet), in TextureRenderTarget11() 242 : RenderTarget11(formatSet), in TextureRenderTarget11() 324 : RenderTarget11(GetSurfaceFormatSet(depth, swapChain, renderer)), in SurfaceRenderTarget11()
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D | TextureStorage11.h | 32 class RenderTarget11; variable 355 gl::TexLevelArray<std::unique_ptr<RenderTarget11>> mRenderTarget; 370 std::unique_ptr<RenderTarget11> mLevelZeroRenderTarget; 480 RenderTarget11 *renderTarget11, 528 angle::Result getImageRenderTarget(const gl::Context *context, RenderTarget11 **outRT) const; 619 CubeFaceArray<gl::TexLevelArray<std::unique_ptr<RenderTarget11>>> mRenderTarget; 624 CubeFaceArray<std::unique_ptr<RenderTarget11>> mLevelZeroRenderTarget; 694 std::map<LevelLayerKey, std::unique_ptr<RenderTarget11>> mLevelLayerRenderTargets; 696 gl::TexLevelArray<std::unique_ptr<RenderTarget11>> mLevelRenderTargets; 793 std::map<LevelLayerRangeKey, std::unique_ptr<RenderTarget11>> mRenderTargets; [all …]
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D | Blit11.h | 85 RenderTarget11 *depth, 89 RenderTarget11 *depthStencil,
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D | Clear11.h | 23 class RenderTarget11; variable
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D | Renderer11.cpp | 2468 RenderTarget11 *sourceRenderTarget = nullptr; in copyImageInternal() 2473 GetAs<RenderTarget11>(destRenderTarget)->getRenderTargetView(); in copyImageInternal() 2745 RenderTarget11 *destRenderTarget11 = GetAs<RenderTarget11>(destRenderTargetD3D); in copyTexture() 2968 RenderTarget11 *source11 = GetAs<RenderTarget11>(source); in createRenderTargetCopy() 2969 RenderTarget11 *dest11 = GetAs<RenderTarget11>(newRT); in createRenderTargetCopy() 3307 return new TextureStorage11_EGLImage(this, eglImage, GetAs<RenderTarget11>(renderTargetD3D), in createTextureStorageEGLImage() 3405 RenderTarget11 *rt11 = nullptr; in readFromAttachment() 3544 RenderTarget11 *drawRenderTarget11 = GetAs<RenderTarget11>(drawRenderTarget); in blitRenderbufferRect() 3550 RenderTarget11 *readRenderTarget11 = GetAs<RenderTarget11>(readRenderTarget); in blitRenderbufferRect() 3851 RenderTarget11 *renderTarget, in resolveMultisampledTexture() [all …]
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D | Clear11.cpp | 474 RenderTarget11 *renderTarget = nullptr; in clearFramebuffer() 568 RenderTarget11 *depthStencilRenderTarget = nullptr; in clearFramebuffer()
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D | PixelTransfer11.cpp | 191 GetAs<RenderTarget11>(destRenderTarget)->getRenderTargetView(); in copyBufferToTexture()
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D | Renderer11.h | 41 class RenderTarget11; variable 515 RenderTarget11 *renderTarget,
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D | TextureStorage11.cpp | 664 RenderTarget11 *srcRT11 = GetAs<RenderTarget11>(source); in generateMipmap() 665 RenderTarget11 *dstRT11 = GetAs<RenderTarget11>(dest); in generateMipmap() 1836 RenderTarget11 *renderTarget11, in TextureStorage11_EGLImage() 1865 RenderTarget11 *renderTarget11 = nullptr; in getSubresourceIndex() 1876 RenderTarget11 *renderTarget11 = nullptr; in getResource() 2011 RenderTarget11 *renderTarget11 = nullptr; in checkForUpdatedRenderTarget() 2050 RenderTarget11 *renderTarget = nullptr; in createSRVForSampler() 2062 RenderTarget11 **outRT) const in getImageRenderTarget() 2066 *outRT = GetAs<RenderTarget11>(renderTargetD3D); in getImageRenderTarget()
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D | renderer11_utils.h | 34 class RenderTarget11; variable
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D | Image11.cpp | 387 RenderTarget11 *rt11 = nullptr; in copyFromFramebuffer()
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D | Blit11.cpp | 1706 RenderTarget11 *depth, in resolveDepth() 1837 RenderTarget11 *depthStencil, in resolveStencil()
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D | StateManager11.cpp | 1966 RenderTarget11 *firstRT = mFramebuffer11->getFirstRenderTarget(); in syncFramebuffer() 1986 const RenderTarget11 *renderTarget = colorRTs[rtIndex]; in syncFramebuffer() 2207 RenderTarget11 *firstRT = mFramebuffer11->getFirstRenderTarget(); in updateState()
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D | Buffer11.cpp | 1762 RenderTarget11 *renderTarget = nullptr; in packPixels()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | BUILD.gn | 169 "d3d11/RenderTarget11.cpp", 170 "d3d11/RenderTarget11.h",
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