Searched refs:RenderbufferD3D (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/ |
D | RenderbufferD3D.cpp | 20 RenderbufferD3D::RenderbufferD3D(const gl::RenderbufferState &state, RendererD3D *renderer) in RenderbufferD3D() function in rx::RenderbufferD3D 24 RenderbufferD3D::~RenderbufferD3D() in ~RenderbufferD3D() 30 void RenderbufferD3D::onDestroy(const gl::Context *context) in onDestroy() 35 angle::Result RenderbufferD3D::setStorage(const gl::Context *context, in setStorage() 44 angle::Result RenderbufferD3D::setStorageMultisample(const gl::Context *context, in setStorageMultisample() 85 angle::Result RenderbufferD3D::setStorageEGLImageTarget(const gl::Context *context, in setStorageEGLImageTarget() 94 angle::Result RenderbufferD3D::getRenderTarget(const gl::Context *context, in getRenderTarget() 108 angle::Result RenderbufferD3D::getAttachmentRenderTarget(const gl::Context *context, in getAttachmentRenderTarget() 117 angle::Result RenderbufferD3D::initializeContents(const gl::Context *context, in initializeContents()
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D | RenderbufferD3D.h | 24 class RenderbufferD3D : public RenderbufferImpl 27 RenderbufferD3D(const gl::RenderbufferState &state, RendererD3D *renderer); 28 ~RenderbufferD3D() override;
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D | EGLImageD3D.h | 28 class RenderbufferD3D; variable
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D | BUILD.gn | 43 "RenderbufferD3D.cpp", 44 "RenderbufferD3D.h",
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Context9.cpp | 88 return new RenderbufferD3D(state, mRenderer); in createRenderbuffer()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Context11.cpp | 189 return new RenderbufferD3D(state, mRenderer); in createRenderbuffer()
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