/external/angle/src/libANGLE/renderer/d3d/ |
D | RendererD3D.cpp | 36 RendererD3D::RendererD3D(egl::Display *display) in RendererD3D() function in rx::RendererD3D 45 RendererD3D::~RendererD3D() {} in ~RendererD3D() 47 bool RendererD3D::skipDraw(const gl::State &glState, gl::PrimitiveMode drawMode) in skipDraw() 75 gl::GraphicsResetStatus RendererD3D::getResetStatus() in getResetStatus() 96 void RendererD3D::notifyDeviceLost() in notifyDeviceLost() 101 void RendererD3D::setGPUDisjoint() in setGPUDisjoint() 106 GLint RendererD3D::getGPUDisjoint() in getGPUDisjoint() 116 GLint64 RendererD3D::getTimestamp() in getTimestamp() 122 void RendererD3D::ensureCapsInitialized() const in ensureCapsInitialized() 131 const gl::Caps &RendererD3D::getNativeCaps() const in getNativeCaps() [all …]
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D | SurfaceD3D.h | 24 class RendererD3D; variable 78 RendererD3D *renderer, 89 RendererD3D *mRenderer; 120 RendererD3D *renderer, 131 RendererD3D *renderer,
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D | EGLImageD3D.h | 29 class RendererD3D; variable 38 RendererD3D *renderer); 50 RendererD3D *mRenderer;
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D | RenderbufferD3D.h | 20 class RendererD3D; variable 27 RenderbufferD3D(const gl::RenderbufferState &state, RendererD3D *renderer); 55 RendererD3D *mRenderer;
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D | FramebufferD3D.h | 30 class RendererD3D; variable 59 FramebufferD3D(const gl::FramebufferState &data, RendererD3D *renderer); 134 RendererD3D *mRenderer;
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D | RendererD3D.h | 150 class RendererD3D : public BufferFactoryD3D 153 explicit RendererD3D(egl::Display *display); 154 ~RendererD3D() override; 459 RendererD3D *CreateRenderer11(egl::Display *display); 460 RendererD3D *CreateRenderer9(egl::Display *display);
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D | ProgramD3D.h | 25 class RendererD3D; variable 141 ProgramD3DMetadata(RendererD3D *renderer, 181 ProgramD3D(const gl::ProgramState &data, RendererD3D *renderer); 384 static void getSignature(RendererD3D *renderer, 529 RendererD3D *mRenderer;
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D | TextureD3D.h | 28 class RendererD3D; variable 35 TextureD3D(const gl::TextureState &data, RendererD3D *renderer); 192 RendererD3D *mRenderer; 215 TextureD3D_2D(const gl::TextureState &data, RendererD3D *renderer); 349 TextureD3D_Cube(const gl::TextureState &data, RendererD3D *renderer); 479 TextureD3D_3D(const gl::TextureState &data, RendererD3D *renderer); 611 TextureD3D_2DArray(const gl::TextureState &data, RendererD3D *renderer); 749 TextureD3DImmutableBase(const gl::TextureState &data, RendererD3D *renderer); 804 TextureD3D_External(const gl::TextureState &data, RendererD3D *renderer); 846 TextureD3D_2DMultisample(const gl::TextureState &data, RendererD3D *renderer); [all …]
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D | DynamicHLSL.h | 146 explicit DynamicHLSL(RendererD3D *const renderer); 190 RendererD3D *const mRenderer;
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D | DisplayD3D.cpp | 33 using CreateRendererD3DFunction = RendererD3D *(*)(egl::Display *); 35 egl::Error CreateRendererD3D(egl::Display *display, RendererD3D **outRenderer) in CreateRendererD3D() 129 RendererD3D *renderer = rendererCreationFunctions[i](display); in CreateRendererD3D()
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D | SurfaceD3D.cpp | 28 RendererD3D *renderer, in SurfaceD3D() 475 RendererD3D *renderer, in WindowSurfaceD3D() 485 RendererD3D *renderer, in PbufferSurfaceD3D()
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D | EGLImageD3D.cpp | 30 RendererD3D *renderer) in EGLImageD3D()
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D | IndexDataManager.h | 40 class RendererD3D; variable
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D | ShaderD3D.h | 30 class RendererD3D; variable
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D | ImageD3D.h | 34 class RendererD3D; variable
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D | RenderbufferD3D.cpp | 20 RenderbufferD3D::RenderbufferD3D(const gl::RenderbufferState &state, RendererD3D *renderer) in RenderbufferD3D()
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D | DisplayD3D.h | 112 rx::RendererD3D *mRenderer;
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D | BUILD.gn | 45 "RendererD3D.cpp", 46 "RendererD3D.h",
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D | TextureD3D.cpp | 78 TextureD3D::TextureD3D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D() 854 TextureD3D_2D::TextureD3D_2D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_2D() 1665 TextureD3D_Cube::TextureD3D_Cube(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_Cube() 2382 TextureD3D_3D::TextureD3D_3D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_3D() 3057 TextureD3D_2DArray::TextureD3D_2DArray(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_2DArray() 3848 RendererD3D *renderer) in TextureD3DImmutableBase() 3943 TextureD3D_External::TextureD3D_External(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_External() 4061 RendererD3D *renderer) in TextureD3D_2DMultisample() 4179 RendererD3D *renderer) in TextureD3D_2DMultisampleArray()
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D | FramebufferD3D.cpp | 101 FramebufferD3D::FramebufferD3D(const gl::FramebufferState &data, RendererD3D *renderer) in FramebufferD3D()
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D | DynamicHLSL.cpp | 142 DynamicHLSL::DynamicHLSL(RendererD3D *const renderer) : mRenderer(renderer) {} in DynamicHLSL()
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D | ProgramD3D.cpp | 401 ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer, in ProgramD3DMetadata() 624 void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer, in getSignature() 686 ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer) in ProgramD3D()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.h | 47 class Renderer9 : public RendererD3D
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D | Renderer9.cpp | 102 Renderer9::Renderer9(egl::Display *display) : RendererD3D(display), mStateManager(this) in Renderer9() 3312 RendererD3D *CreateRenderer9(egl::Display *display) in CreateRenderer9()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.h | 76 class Renderer11 : public RendererD3D
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