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Searched refs:RendererD3D (Results 1 – 25 of 26) sorted by relevance

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/external/angle/src/libANGLE/renderer/d3d/
DRendererD3D.cpp36 RendererD3D::RendererD3D(egl::Display *display) in RendererD3D() function in rx::RendererD3D
45 RendererD3D::~RendererD3D() {} in ~RendererD3D()
47 bool RendererD3D::skipDraw(const gl::State &glState, gl::PrimitiveMode drawMode) in skipDraw()
75 gl::GraphicsResetStatus RendererD3D::getResetStatus() in getResetStatus()
96 void RendererD3D::notifyDeviceLost() in notifyDeviceLost()
101 void RendererD3D::setGPUDisjoint() in setGPUDisjoint()
106 GLint RendererD3D::getGPUDisjoint() in getGPUDisjoint()
116 GLint64 RendererD3D::getTimestamp() in getTimestamp()
122 void RendererD3D::ensureCapsInitialized() const in ensureCapsInitialized()
131 const gl::Caps &RendererD3D::getNativeCaps() const in getNativeCaps()
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DSurfaceD3D.h24 class RendererD3D; variable
78 RendererD3D *renderer,
89 RendererD3D *mRenderer;
120 RendererD3D *renderer,
131 RendererD3D *renderer,
DEGLImageD3D.h29 class RendererD3D; variable
38 RendererD3D *renderer);
50 RendererD3D *mRenderer;
DRenderbufferD3D.h20 class RendererD3D; variable
27 RenderbufferD3D(const gl::RenderbufferState &state, RendererD3D *renderer);
55 RendererD3D *mRenderer;
DFramebufferD3D.h30 class RendererD3D; variable
59 FramebufferD3D(const gl::FramebufferState &data, RendererD3D *renderer);
134 RendererD3D *mRenderer;
DRendererD3D.h150 class RendererD3D : public BufferFactoryD3D
153 explicit RendererD3D(egl::Display *display);
154 ~RendererD3D() override;
459 RendererD3D *CreateRenderer11(egl::Display *display);
460 RendererD3D *CreateRenderer9(egl::Display *display);
DProgramD3D.h25 class RendererD3D; variable
141 ProgramD3DMetadata(RendererD3D *renderer,
181 ProgramD3D(const gl::ProgramState &data, RendererD3D *renderer);
384 static void getSignature(RendererD3D *renderer,
529 RendererD3D *mRenderer;
DTextureD3D.h28 class RendererD3D; variable
35 TextureD3D(const gl::TextureState &data, RendererD3D *renderer);
192 RendererD3D *mRenderer;
215 TextureD3D_2D(const gl::TextureState &data, RendererD3D *renderer);
349 TextureD3D_Cube(const gl::TextureState &data, RendererD3D *renderer);
479 TextureD3D_3D(const gl::TextureState &data, RendererD3D *renderer);
611 TextureD3D_2DArray(const gl::TextureState &data, RendererD3D *renderer);
749 TextureD3DImmutableBase(const gl::TextureState &data, RendererD3D *renderer);
804 TextureD3D_External(const gl::TextureState &data, RendererD3D *renderer);
846 TextureD3D_2DMultisample(const gl::TextureState &data, RendererD3D *renderer);
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DDynamicHLSL.h146 explicit DynamicHLSL(RendererD3D *const renderer);
190 RendererD3D *const mRenderer;
DDisplayD3D.cpp33 using CreateRendererD3DFunction = RendererD3D *(*)(egl::Display *);
35 egl::Error CreateRendererD3D(egl::Display *display, RendererD3D **outRenderer) in CreateRendererD3D()
129 RendererD3D *renderer = rendererCreationFunctions[i](display); in CreateRendererD3D()
DSurfaceD3D.cpp28 RendererD3D *renderer, in SurfaceD3D()
475 RendererD3D *renderer, in WindowSurfaceD3D()
485 RendererD3D *renderer, in PbufferSurfaceD3D()
DEGLImageD3D.cpp30 RendererD3D *renderer) in EGLImageD3D()
DIndexDataManager.h40 class RendererD3D; variable
DShaderD3D.h30 class RendererD3D; variable
DImageD3D.h34 class RendererD3D; variable
DRenderbufferD3D.cpp20 RenderbufferD3D::RenderbufferD3D(const gl::RenderbufferState &state, RendererD3D *renderer) in RenderbufferD3D()
DDisplayD3D.h112 rx::RendererD3D *mRenderer;
DBUILD.gn45 "RendererD3D.cpp",
46 "RendererD3D.h",
DTextureD3D.cpp78 TextureD3D::TextureD3D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D()
854 TextureD3D_2D::TextureD3D_2D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_2D()
1665 TextureD3D_Cube::TextureD3D_Cube(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_Cube()
2382 TextureD3D_3D::TextureD3D_3D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_3D()
3057 TextureD3D_2DArray::TextureD3D_2DArray(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_2DArray()
3848 RendererD3D *renderer) in TextureD3DImmutableBase()
3943 TextureD3D_External::TextureD3D_External(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_External()
4061 RendererD3D *renderer) in TextureD3D_2DMultisample()
4179 RendererD3D *renderer) in TextureD3D_2DMultisampleArray()
DFramebufferD3D.cpp101 FramebufferD3D::FramebufferD3D(const gl::FramebufferState &data, RendererD3D *renderer) in FramebufferD3D()
DDynamicHLSL.cpp142 DynamicHLSL::DynamicHLSL(RendererD3D *const renderer) : mRenderer(renderer) {} in DynamicHLSL()
DProgramD3D.cpp401 ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer, in ProgramD3DMetadata()
624 void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer, in getSignature()
686 ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer) in ProgramD3D()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h47 class Renderer9 : public RendererD3D
DRenderer9.cpp102 Renderer9::Renderer9(egl::Display *display) : RendererD3D(display), mStateManager(this) in Renderer9()
3312 RendererD3D *CreateRenderer9(egl::Display *display) in CreateRenderer9()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.h76 class Renderer11 : public RendererD3D

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