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Searched refs:RestartIndex (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_primitive_restart.c56 cut_index_will_work = ctx->Array.RestartIndex == 0xff; in can_cut_index_handle_restart_index()
59 cut_index_will_work = ctx->Array.RestartIndex == 0xffff; in can_cut_index_handle_restart_index()
62 cut_index_will_work = ctx->Array.RestartIndex == 0xffffffff; in can_cut_index_handle_restart_index()
/external/mesa3d/src/mesa/main/
Dglthread_varray.c185 glthread->RestartIndex, 1); in update_primitive_restart()
188 glthread->RestartIndex, 2); in update_primitive_restart()
191 glthread->RestartIndex, 4); in update_primitive_restart()
212 ctx->GLThread.RestartIndex = index; in _mesa_glthread_PrimitiveRestartIndex()
580 top->RestartIndex = glthread->RestartIndex; in _mesa_glthread_PushClientAttrib()
621 glthread->RestartIndex = top->RestartIndex; in _mesa_glthread_PopClientAttrib()
643 glthread->RestartIndex = 0; in _mesa_glthread_ClientAttribDefault()
Dglthread.h115 GLuint RestartIndex; member
166 GLuint RestartIndex; member
Dvarray.h362 ctx->Array.RestartIndex, index_size); in _mesa_primitive_restart_index()
Dattrib.c1614 dest->RestartIndex = src->RestartIndex; in copy_array_attrib()
Dapi_arrayelt.c1488 if (ctx->Array.PrimitiveRestart && (elt == ctx->Array.RestartIndex)) { in _ae_ArrayElement()
Dmtypes.h1635 GLuint RestartIndex; member
Dvarray.c2756 ctx->Array.RestartIndex = index; in primitive_restart_index()
/external/swiftshader/src/Device/
DContext.cpp53 static const T RestartIndex = static_cast<T>(-1); in ProcessPrimitiveRestart() local
58 if(indexBuffer[i] == RestartIndex) in ProcessPrimitiveRestart()
/external/mesa3d/docs/relnotes/
D9.1.4.rst197 - st/mesa: Go back to using ctx->Array.RestartIndex, not