Searched refs:RunAtTheEndOfShader (Results 1 – 14 of 14) sorted by relevance
/external/angle/src/compiler/translator/ |
D | TranslatorMetal.cpp | 78 return RunAtTheEndOfShader(compiler, root, assignment, symbolTable); in AppendVertexShaderPositionYCorrectionToMain() 276 return RunAtTheEndOfShader(this, root, assignment, &getSymbolTable()); in transformDepthBeforeCorrection() 337 return RunAtTheEndOfShader(this, root, ifCall, symbolTable); in insertSampleMaskWritingLogic() 389 return RunAtTheEndOfShader(this, root, ifCall, symbolTable); in insertRasterizerDiscardLogic()
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D | TranslatorMetalDirect.cpp | 244 return RunAtTheEndOfShader(compiler, root, assignment, symbolTable); in AppendPreRotation() 437 return RunAtTheEndOfShader(&compiler, &root, insertSequence, &symbolTable); in AddFragDataDeclaration() 475 return RunAtTheEndOfShader(compiler, root, assignment, symbolTable); in AppendVertexShaderPositionYCorrectionToMain() 536 return RunAtTheEndOfShader(this, &root, ifCall, symbolTable); in insertSampleMaskWritingLogic() 576 return RunAtTheEndOfShader(this, &root, ifCall, symbolTable); in insertRasterizationDiscardLogic() 604 return RunAtTheEndOfShader(this, root, assignment, &getSymbolTable()); in transformDepthBeforeCorrection()
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D | TranslatorVulkan.cpp | 493 if (!RunAtTheEndOfShader(compiler, root, captureXfb, symbolTable)) in AddXfbEmulationSupport()
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/external/angle/src/compiler/translator/tree_util/ |
D | RunAtTheEndOfShader.h | 22 ANGLE_NO_DISCARD bool RunAtTheEndOfShader(TCompiler *compiler,
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D | RunAtTheEndOfShader.cpp | 105 bool RunAtTheEndOfShader(TCompiler *compiler, in RunAtTheEndOfShader() function
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D | RewriteSampleMaskVariable.cpp | 163 return RunAtTheEndOfShader(compiler, root, multiSampleOrNot, symbolTable); in RewriteSampleMask()
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D | ReplaceArrayOfMatrixVarying.cpp | 157 return RunAtTheEndOfShader(compiler, root, reassignBlock, symbolTable); in ReplaceArrayOfMatrixVarying()
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D | ReplaceClipCullDistanceVariable.cpp | 393 return RunAtTheEndOfShader(mCompiler, mRoot, assignBlock, mSymbolTable); in assignANGLEValueToOriginalVariableImpl()
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/external/angle/src/compiler/translator/tree_ops/ |
D | ClampPointSize.cpp | 48 return RunAtTheEndOfShader(compiler, root, assignPointSize, symbolTable); in ClampPointSize()
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D | EmulateGLFragColorBroadcast.cpp | 100 return RunAtTheEndOfShader(compiler, root, broadcastBlock, mSymbolTable); in broadcastGLFragColor()
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/external/angle/src/compiler/translator/tree_ops/gl/ |
D | ClampFragDepth.cpp | 51 return RunAtTheEndOfShader(compiler, root, assignFragDepth, symbolTable); in ClampFragDepth()
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/external/angle/doc/ |
D | WritingShaderASTTransformations.md | 28 **RunAtTheEndOfShader.h**: Use this when you need to run code at the end of the shader so you don't…
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/external/angle/src/ |
D | compiler.gni | 224 "src/compiler/translator/tree_util/RunAtTheEndOfShader.cpp", 225 "src/compiler/translator/tree_util/RunAtTheEndOfShader.h",
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/external/angle/ |
D | Android.bp | 2011 "src/compiler/translator/tree_util/RunAtTheEndOfShader.cpp",
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