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Searched refs:RunAtTheEndOfShader (Results 1 – 14 of 14) sorted by relevance

/external/angle/src/compiler/translator/
DTranslatorMetal.cpp78 return RunAtTheEndOfShader(compiler, root, assignment, symbolTable); in AppendVertexShaderPositionYCorrectionToMain()
276 return RunAtTheEndOfShader(this, root, assignment, &getSymbolTable()); in transformDepthBeforeCorrection()
337 return RunAtTheEndOfShader(this, root, ifCall, symbolTable); in insertSampleMaskWritingLogic()
389 return RunAtTheEndOfShader(this, root, ifCall, symbolTable); in insertRasterizerDiscardLogic()
DTranslatorMetalDirect.cpp244 return RunAtTheEndOfShader(compiler, root, assignment, symbolTable); in AppendPreRotation()
437 return RunAtTheEndOfShader(&compiler, &root, insertSequence, &symbolTable); in AddFragDataDeclaration()
475 return RunAtTheEndOfShader(compiler, root, assignment, symbolTable); in AppendVertexShaderPositionYCorrectionToMain()
536 return RunAtTheEndOfShader(this, &root, ifCall, symbolTable); in insertSampleMaskWritingLogic()
576 return RunAtTheEndOfShader(this, &root, ifCall, symbolTable); in insertRasterizationDiscardLogic()
604 return RunAtTheEndOfShader(this, root, assignment, &getSymbolTable()); in transformDepthBeforeCorrection()
DTranslatorVulkan.cpp493 if (!RunAtTheEndOfShader(compiler, root, captureXfb, symbolTable)) in AddXfbEmulationSupport()
/external/angle/src/compiler/translator/tree_util/
DRunAtTheEndOfShader.h22 ANGLE_NO_DISCARD bool RunAtTheEndOfShader(TCompiler *compiler,
DRunAtTheEndOfShader.cpp105 bool RunAtTheEndOfShader(TCompiler *compiler, in RunAtTheEndOfShader() function
DRewriteSampleMaskVariable.cpp163 return RunAtTheEndOfShader(compiler, root, multiSampleOrNot, symbolTable); in RewriteSampleMask()
DReplaceArrayOfMatrixVarying.cpp157 return RunAtTheEndOfShader(compiler, root, reassignBlock, symbolTable); in ReplaceArrayOfMatrixVarying()
DReplaceClipCullDistanceVariable.cpp393 return RunAtTheEndOfShader(mCompiler, mRoot, assignBlock, mSymbolTable); in assignANGLEValueToOriginalVariableImpl()
/external/angle/src/compiler/translator/tree_ops/
DClampPointSize.cpp48 return RunAtTheEndOfShader(compiler, root, assignPointSize, symbolTable); in ClampPointSize()
DEmulateGLFragColorBroadcast.cpp100 return RunAtTheEndOfShader(compiler, root, broadcastBlock, mSymbolTable); in broadcastGLFragColor()
/external/angle/src/compiler/translator/tree_ops/gl/
DClampFragDepth.cpp51 return RunAtTheEndOfShader(compiler, root, assignFragDepth, symbolTable); in ClampFragDepth()
/external/angle/doc/
DWritingShaderASTTransformations.md28 **RunAtTheEndOfShader.h**: Use this when you need to run code at the end of the shader so you don't…
/external/angle/src/
Dcompiler.gni224 "src/compiler/translator/tree_util/RunAtTheEndOfShader.cpp",
225 "src/compiler/translator/tree_util/RunAtTheEndOfShader.h",
/external/angle/
DAndroid.bp2011 "src/compiler/translator/tree_util/RunAtTheEndOfShader.cpp",