Searched refs:RunInSeries (Results 1 – 11 of 11) sorted by relevance
/external/skqp/src/shaders/ |
D | SkColorFilterShader.cpp | 70 return GrFragmentProcessor::RunInSeries(fpSeries, 2); in asFragmentProcessor()
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D | SkLightingShader.cpp | 299 …std::unique_ptr<GrFragmentProcessor> innerLightFP = GrFragmentProcessor::RunInSeries(fpPipeline, 2… in asFragmentProcessor()
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/external/skqp/src/gpu/ |
D | GrFragmentProcessor.cpp | 150 return GrFragmentProcessor::RunInSeries(fpPipeline, 2); in PremulInput() 212 return GrFragmentProcessor::RunInSeries(fpPipeline, 2); in SwizzleOutput() 373 std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::RunInSeries( in RunInSeries() function in GrFragmentProcessor
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D | GrFragmentProcessor.h | 89 static std::unique_ptr<GrFragmentProcessor> RunInSeries(std::unique_ptr<GrFragmentProcessor>*,
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D | SkGr.cpp | 574 shaderFP = GrFragmentProcessor::RunInSeries(fpSeries, 2); in SkPaintToGrPaintWithTexture()
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D | GrReducedClip.cpp | 981 return GrFragmentProcessor::RunInSeries(fAnalyticFPs.begin(), fAnalyticFPs.count()); in finishAndDetachAnalyticFPs()
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/external/skqp/src/gpu/effects/ |
D | GrConfigConversionEffect.h | 144 return GrFragmentProcessor::RunInSeries(fpPipeline, 2); in Make()
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D | GrConfigConversionEffect.fp | 145 return GrFragmentProcessor::RunInSeries(fpPipeline, 2);
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/external/skqp/src/core/ |
D | SkColorFilter.cpp | 120 return GrFragmentProcessor::RunInSeries(series, 2); in asFragmentProcessor()
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D | SkMaskFilter.cpp | 408 return GrFragmentProcessor::RunInSeries(array, 2); in onAsFragmentProcessor()
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/external/skqp/src/effects/imagefilters/ |
D | SkAlphaThresholdFilter.cpp | 200 auto fp = GrFragmentProcessor::RunInSeries(fpSeries, 2); in onFilterImage()
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