Searched refs:SCOPED_ANGLE_HISTOGRAM_TIMER (Results 1 – 3 of 3) sorted by relevance
69 #define SCOPED_ANGLE_HISTOGRAM_TIMER(name) \ macro
866 SCOPED_ANGLE_HISTOGRAM_TIMER("GPU.ANGLE.DisplayInitializeMS"); in initialize()
240 SCOPED_ANGLE_HISTOGRAM_TIMER("GPU.ANGLE.D3DCompileMS"); in compileToBinary()