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/external/libogg/win32/VS2005/
Dlibogg_static.sln9 …Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV…
10 …Debug|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Smartphone SDK 2 (AR…
11 …Debug|Windows Mobile 6 Professional SDK (ARMV4I) = Debug|Windows Mobile 6 Professional SDK (ARMV4I)
14 …Release_SSE|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Pocket PC…
15 …Release_SSE|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Smartpho…
16 …Release_SSE|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE|Windows Mobile 6 Professional…
19 …Release_SSE2|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Pocket …
20 …Release_SSE2|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Smartp…
21 …Release_SSE2|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE2|Windows Mobile 6 Profession…
24 …Release|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release|Windows Mobile 5.0 Pocket PC SDK 2 (…
[all …]
Dlibogg_dynamic.sln9 …Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV…
10 …Debug|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Smartphone SDK 2 (AR…
11 …Debug|Windows Mobile 6 Professional SDK (ARMV4I) = Debug|Windows Mobile 6 Professional SDK (ARMV4I)
14 …Release_SSE|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Pocket PC…
15 …Release_SSE|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Smartpho…
16 …Release_SSE|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE|Windows Mobile 6 Professional…
19 …Release_SSE2|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Pocket …
20 …Release_SSE2|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Smartp…
21 …Release_SSE2|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE2|Windows Mobile 6 Profession…
24 …Release|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release|Windows Mobile 5.0 Pocket PC SDK 2 (…
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/external/freetype/builds/wince/vc2008-ce/
Dfreetype.sln9 …ltithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 5.0…
10 …ithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 5.0 …
11 …ithreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 6 Pr…
12 …g Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 6 …
15 …lethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 5.0…
16 …ethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 5.0…
17 …ethreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 6 P…
18 … Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 6…
21 …LIB Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug|Windows Mobile 5.0 Pocket PC SDK (…
22 …LIB Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug|Windows Mobile 5.0 Smartphone SDK
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/external/freetype/builds/wince/vc2005-ce/
Dfreetype.sln9 …ltithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 5.0…
10 …ithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 5.0 …
11 …ithreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 6 Pr…
12 …g Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 6 …
15 …lethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 5.0…
16 …ethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 5.0…
17 …ethreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 6 P…
18 … Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 6…
21 …LIB Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug|Windows Mobile 5.0 Pocket PC SDK (…
22 …LIB Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug|Windows Mobile 5.0 Smartphone SDK
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/external/speex/win32/VS2008/
Dlibspeexdsp.sln23 …Debug_RTL_dll|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Debug_RTL_dll|Windows Mobile 5.0 Pocket …
25 …ug_WM5_PPC_ARM|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Debug_WM5_PPC_ARM|Windows Mobile 5.0 Po…
27 Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
29 …e_Dynamic_SSE|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_Dynamic_SSE|Windows Mobile 5.0 P…
31 …Release_Dynamic|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_Dynamic|Windows Mobile 5.0 Poc…
33 …Release_RTL_dll|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_RTL_dll|Windows Mobile 5.0 Poc…
35 …Release_SSE|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_SSE|Windows Mobile 5.0 Pocket PC S…
37 …Release_SSE2|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Pocket PC…
39 …se_Static_SSE|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_Static_SSE|Windows Mobile 5.0 Po…
41 …e_WM5_PPC_ARM|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_WM5_PPC_ARM|Windows Mobile 5.0 P…
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/external/grpc-grpc/src/csharp/experimental/
Dbuild_native_ext_for_ios.sh24 SDK="$1"
27 PATH_AR="$(xcrun --sdk $SDK --find ar)"
28 PATH_CC="$(xcrun --sdk $SDK --find clang)"
29 PATH_CXX="$(xcrun --sdk $SDK --find clang++)"
32 …CPPFLAGS="-O2 -Wframe-larger-than=16384 -arch $ARCH -isysroot $(xcrun --sdk $SDK --show-sdk-path) …
33 LDFLAGS="-arch $ARCH -isysroot $(xcrun --sdk $SDK --show-sdk-path)"
/external/libwebm/
Diosbuild.sh53 readonly SDK=$(xcodebuild -showsdks \
83 readonly LIPO="$(xcrun -sdk iphoneos${SDK} -find lipo)"
86 readonly SDK_MAJOR_VERSION="$(echo ${SDK} | awk -F '.' '{ print $1 }')"
95 vlog "iOS SDK Version ${SDK}"
168 LIBDIR="${OUTDIR}/${PLATFORM}-${SDK}-${ARCH}"
175 SDKROOT="${SDKROOT}${PLATFORM}.platform/Developer/SDKs/${PLATFORM}${SDK}.sdk/"
/external/lzma/
DNOTICE1 LZMA SDK is written and placed in the public domain by Igor Pavlov.
3 Some code in LZMA SDK is based on public domain code from another developers:
7 You can copy, modify, distribute and perform LZMA SDK code, even for commercial purposes,
10 LZMA SDK code is compatible with open source licenses, for example, you can
/external/tensorflow/tensorflow/lite/java/demo/
DREADME.md21 - You'll need at least SDK version 23.
26 through Android Studio under `Android SDK Manager -> SDK Tools ->
30 to add SDK and NDK targets.
32 NOTE: As long as you have the SDK and NDK installed, the `./configure`
36 - Make sure the `api_level` in `WORKSPACE` is set to an SDK version that
38 - By default, Android Studio will install the SDK to `~/Android/Sdk` and
/external/libaom/libaom/
Dmainpage.dox1 /*!\mainpage AMedia Codec SDK
9 Welcome to the AMedia Codec SDK. This SDK allows you to integrate your
12 This distribution of the AOMedia Codec SDK includes the following support:
39 questions about this SDK, please mail the apps-devel@webmproject.org list.
/external/libvpx/libvpx/
Dmainpage.dox1 /*!\mainpage WebM Codec SDK
9 Welcome to the WebM Codec SDK. This SDK allows you to integrate your
13 This distribution of the WebM Codec SDK includes the following support:
42 questions about this SDK, please mail the apps-devel@webmproject.org list.
/external/llvm-project/llvm/utils/gn/secondary/llvm/lib/DebugInfo/PDB/
Denable_dia.gni2 # Whether to build code that requires the Microsoft DIA SDK.
3 # If this is set, %INCLUDE% must contain ".../DIA SDK/include"
4 # and %LIB% must contain ".../DIA SDK/lib/amd64".
/external/python/setuptools/
Dmsvc-build-launcher.cmd3 REM Use old Windows SDK 6.1 so created .exe will be compatible with
5 REM Windows SDK 6.1 may be downloaded at:
9 REM The SDK creates a false install of Visual Studio at one of these locations
19 echo Windows SDK 6.1 not found to build Windows 32-bit version
35 echo Windows SDK 6.1 not found to build Windows 64-bit version
/external/tensorflow/tensorflow/lite/micro/examples/hello_world/spresense/
DREADME.md19 The Spresense SDK build system is required to build this example. The following
21 [Spresense SDK Getting Started Guide:EN](https://developer.sony.com/develop/spresense/docs/sdk_set_…
22 [Spresense SDK Getting Started Guide:JA](https://developer.sony.com/develop/spresense/docs/sdk_set_…
23 [Spresense SDK Getting Started Guide:CN](https://developer.sony.com/develop/spresense/docs/sdk_set_…
34 The Spresense SDK uses Kconfig mechanism for configuration of software
36 SDK provides some default configurations, and there is a default config to build
/external/tensorflow/tensorflow/lite/micro/examples/person_detection/spresense/
DREADME.md21 The Spresense SDK build system is required to build this example. The following
23 [Spresense SDK Getting Started Guide:EN](https://developer.sony.com/develop/spresense/docs/sdk_set_…
24 [Spresense SDK Getting Started Guide:JA](https://developer.sony.com/develop/spresense/docs/sdk_set_…
25 [Spresense SDK Getting Started Guide:CN](https://developer.sony.com/develop/spresense/docs/sdk_set_…
36 The Spresense SDK uses Kconfig mechanism for configuration of software
38 SDK provides some default configurations, and there is a default config to build
/external/tflite-support/third_party/android/
Dandroid_configure.bzl1 """Repository rule for Android SDK and NDK autoconfiguration.
6 * `ANDROID_SDK_HOME`: Location of Android SDK root.
7 * `ANDROID_SDK_API_LEVEL`: Desired Android SDK API version.
12 Writes Android SDK and NDK rules.
/external/tensorflow/tensorflow/lite/micro/examples/micro_speech/spresense/
DREADME.md26 The Spresense SDK build system is required to build this example. The following
28 [Spresense SDK Getting Started Guide:EN](https://developer.sony.com/develop/spresense/docs/sdk_set_…
29 [Spresense SDK Getting Started Guide:JA](https://developer.sony.com/develop/spresense/docs/sdk_set_…
30 [Spresense SDK Getting Started Guide:CN](https://developer.sony.com/develop/spresense/docs/sdk_set_…
41 The Spresense SDK uses Kconfig mechanism for configuration of software
43 SDK provides some default configurations, and there is a default config to build
/external/llvm-project/llvm/test/tools/dsymutil/Inputs/
Dswift-interface.s72 .asciz "/SDK/Swift.swiftmodule/x86_64.swiftinterface" ## string offset=72
73 .asciz "/SDK" ## string offset=117
76 .asciz "/SDK/Foundation.swiftmodule/x86_64.swiftinterface" ## string offset=138
/external/webrtc/sdk/objc/
DREADME.md1 # WebRTC Obj-C SDK
3 This directory contains the Obj-C SDK for WebRTC. This includes wrappers for the
16 the platform specific components and the SDK wrappers.
/external/tensorflow/tensorflow/lite/micro/tools/make/targets/
Dhexagon_makefile.inc3 # - Hexagon SDK 3.5 Toolkit (for qurt, posix libs).
7 # The tool folder may be a part of the Hexagon SDK
19 # the Hexagon SDK. For this reason, users are required to manually download
20 # and configure the SDK.
/external/deqp/framework/delibs/cmake/
Dtoolchain-ios.cmake16 # CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
18 # In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT pa…
19 # If set manually, this will force the use of a specific SDK version
124 …AL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAK…
126 message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
128 set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
130 # Set the sysroot default to the most recent SDK
/external/freetype/builds/cmake/
DiOS.cmake40 # CMAKE_IOS_SDK_ROOT = /path/to/platform/Developer/SDKs/SDK folder
44 # up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. If you
45 # manually set this variable, it forces the use of a specific SDK
188 # find and use the most recent iOS SDK unless specified manually with
198 …"No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SD…
201 message(STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
205 CACHE PATH "Location of the selected iOS SDK"
208 # set the sysroot default to the most recent SDK
/external/python/cpython2/PC/VS7.1/
Dreadme.txt211 - run the SDK setenv.cmd script, passing /RETAIL and the target
262 SDK, in particular the 64-bit support. This includes an Itanium compiler
263 (future releases of the SDK likely include an AMD64 compiler as well).
298 * A recent Platform SDK
300 * The .NET 1.1 SDK
306 compiler supplied with the .NET SDK is a non-optimising version). The
307 platform SDK is needed to provide the Windows header files and libraries
310 SDK is needed because it contains a version of msvcrt.dll which links to
311 the msvcr71.dll CRT. Note that the .NET 2.0 SDK is NOT acceptable, as it
317 will need the C runtime sources installed as part of the platform SDK.
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/external/icu/tools/srcgen/currysrc/libs/
DREADME.android1 The libraries in this directory originate from the Eclipse SDK and are covered
7 eclipse-SDK-4.8-win32.zip
/external/llvm-project/compiler-rt/cmake/Modules/
DCompilerRTDarwinUtils.cmake11 set(DARWIN_${sdk_name}_CACHED_SYSROOT "" CACHE STRING "Darwin SDK path for SDK ${sdk_name}.")
12 …set(DARWIN_PREFER_PUBLIC_SDK OFF CACHE BOOL "Prefer Darwin public SDK, even when an internal SDK i…
19 # Let's first try the internal SDK, otherwise use the public SDK.
43 …set(DARWIN_${sdk_name}_CACHED_SYSROOT ${var_internal} CACHE STRING "Darwin SDK path for SDK ${sdk_…
48 …message(WARNING "Overriding ${sdk_name} SDK version to ${DARWIN_${sdk_name}_OVERRIDE_SDK_VERSION}")
54 # Let's first try the internal SDK, otherwise use the public SDK.
74 "Failed to determine SDK version for \"${sdk_name}\" SDK")
79 "Reported SDK version \"${var_internal}\" does not look like a version")
126 # Disable building for i386 for macOS SDK >= 10.15. The SDK doesn't support

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