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/external/llvm-project/llvm/utils/gn/build/
Dmac_sdk.gni12 ios_sdk_path = "/Library/Developer/CommandLineTools/SDKs/iPhoneOS.sdk"
14 "/Library/Developer/CommandLineTools/SDKs/iPhoneSimulator.sdk"
15 mac_sdk_path = "/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk"
17 …/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk"
18 …Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk"
19 … = "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk"
/external/llvm-project/libcxx/include/
Dctime56 // Apple SDKs don't define ::timespec_get unconditionally in C++ mode. This
57 // should be fixed in future SDKs, but for the time being we need to avoid
61 // This is also meant to be a very temporary workaround until the SDKs are fixed.
/external/fmtlib/support/cmake/
DFindSetEnv.cmake4 …PATHS "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]/bin…
/external/python/cpython3/kokoro/
Dkokoro_build.sh14 …/Applications/Xcode_12.2.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk
/external/freetype/builds/cmake/
DiOS.cmake40 # CMAKE_IOS_SDK_ROOT = /path/to/platform/Developer/SDKs/SDK folder
80 # SDKs
191 file(GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
244 # only search the iOS SDKs, not the remainder of the host filesystem
/external/google-breakpad/src/common/mac/
DHTTPMultipartUpload.m34 // deprecated with iOS 9.0 / OS X 10.11 SDKs, this function re-implements it
36 // using those SDKs.
51 // been deprecated with iOS 9.0 / OS X 10.11 SDKs, this function re-implements
/external/capstone/windowsce/
DCOMPILE.md28 set WINCE_TOOLCHAIN_ROOT=C:\Windows_CE_Tools\SDKs\SDK_HW90270\Sdk
41 …set INCLUDE=C:\Program Files (x86)\Windows CE Tools\SDKs\Symbol MC3200c70 Windows CE 7.0 PSDK\Incl…
52 …set LIBPATH=C:\Program Files (x86)\Windows CE Tools\SDKs\Symbol MC3200c70 Windows CE 7.0 PSDK\Lib\…
Dmake_windowsce7-armv7.bat9 set INCLUDE=C:\Program Files (x86)\Windows CE Tools\SDKs\Symbol MC3200c70 Windows CE 7.0 PSDK\Inclu…
10 set LIBPATH=C:\Program Files (x86)\Windows CE Tools\SDKs\Symbol MC3200c70 Windows CE 7.0 PSDK\Lib\A…
/external/deqp/framework/delibs/cmake/
Dtoolchain-ios.cmake16 # CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
31 # Determine the cmake host system version so we know where to find the iOS SDKs
118 file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
/external/google-breakpad/src/client/mac/handler/testcases/testdata/
Ddump_syms_i386_breakpad.sym2 FILE 1 /Developer/SDKs/MacOSX10.4u.sdk/usr/include/libkern/i386/OSByteOrder.h
3 FILE 2 /Developer/SDKs/MacOSX10.4u.sdk/usr/include/architecture/byte_order.h
5 FILE 4 /Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSRan…
6 FILE 5 /Developer/SDKs/MacOSX10.4u.sdk/usr/include/c++/4.0.0/new
7 FILE 6 /Developer/SDKs/MacOSX10.4u.sdk/usr/include/c++/4.0.0/ext/hash_fun.h
11 FILE 10 /Developer/SDKs/MacOSX10.4u.sdk/usr/include/c++/4.0.0/bits/stl_tree.h
12 FILE 11 /Developer/SDKs/MacOSX10.4u.sdk/usr/include/c++/4.0.0/bits/stl_iterator.h
13 FILE 12 /Developer/SDKs/MacOSX10.4u.sdk/usr/include/c++/4.0.0/ext/hashtable.h
14 FILE 13 /Developer/SDKs/MacOSX10.4u.sdk/usr/include/c++/4.0.0/bits/stl_pair.h
15 FILE 14 /Developer/SDKs/MacOSX10.4u.sdk/usr/include/c++/4.0.0/ext/new_allocator.h
[all …]
/external/clang/utils/perf-training/
Dlit.cfg8 # On Darwin, support relocatable SDKs by providing Clang with a
Dorder-files.lit.cfg9 # On Darwin, support relocatable SDKs by providing Clang with a
/external/llvm-project/clang/utils/perf-training/
Dlit.cfg9 # On Darwin, support relocatable SDKs by providing Clang with a
Dorder-files.lit.cfg10 # On Darwin, support relocatable SDKs by providing Clang with a
/external/cn-cbor/
DSimple-Makefile2 #CFLAGS = -I /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/…
/external/python/cpython2/Mac/BuildScript/
DREADME.txt35 --sdk-path=/Developer/SDKs/MacOSX10.5.sdk \
71 --sdk-path=/Developer/SDKs/MacOSX10.6.sdk \
161 --sdk-path=/Developer/SDKs/MacOSX10.5.sdk
/external/llvm-project/llvm/test/DebugInfo/X86/
Dsdag-combine.ll46 …ludePath: "/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk")
/external/libpcap/cmake/Modules/
DFindAirPcap.cmake31 # For the WinPcap and Npcap SDKs, the Lib subdirectory of the top-level
DFindPacket.cmake53 # For the WinPcap and Npcap SDKs, the Lib subdirectory of the top-level
/external/python/cpython2/Mac/
DREADME48 the Xcode default MacOS X SDK, otherwise ``/Developer/SDKs/MacOSX.10.4u.sdk``
135 following combinations of SDKs and universal-archs flavors are available:
145 * 10.7 and 10.8 SDKs with Xcode 4 support ``intel`` only
147 * 10.8 and 10.9 SDKs with Xcode 5 support ``intel`` only
307 the Python documentation set. It should be possible to use SDKs and/or older
/external/python/cpython3/Mac/
DREADME.rst145 following combinations of SDKs and universal-archs flavors are available:
156 * 10.7 through 10.14 SDKs support ``intel``, ``intel-32``, and ``intel-64``
158 * 10.15 and later SDKs support ``intel-64`` only
160 * 11.0 and later SDKs support ``universal2``
305 It should be possible to use SDKs and/or older
/external/llvm-project/libcxx/utils/ci/
Dapple-install-libcxx.sh35 You can get a list of SDKs with \`xcodebuild -showsdks\`.
/external/llvm-project/polly/lib/External/isl/m4/
Dax_detect_clang.m440 # then see if setting sysroot to `xcode-select -p`/SDKs/MacOSX.sdk helps.
56 sysroot=`$XCODE_SELECT -p`/SDKs/MacOSX.sdk
/external/llvm-project/llvm/tools/obj2yaml/
Dwasm2yaml.cpp165 for (auto &E : Info.SDKs) { in dumpCustomSection()
169 ProducersSec->SDKs.push_back(Producer); in dumpCustomSection()
/external/swiftshader/third_party/llvm-10.0/llvm/include/llvm/BinaryFormat/
DWasm.h49 std::vector<std::pair<std::string, std::string>> SDKs; member

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