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Searched refs:SHADERTYPE_VERTEX (Results 1 – 25 of 106) sorted by relevance

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/external/deqp/modules/gles3/stress/
Des3sLongRunningShaderTests.cpp125 const bool isVertCase = params.shaderType == glu::SHADERTYPE_VERTEX; in genSources()
326 …{ "short_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numIn… in init()
328 …{ "short_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, n… in init()
330 …{ "short_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMI… in init()
333 …{ "medium_static_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_STATIC, … in init()
335 …{ "medium_uniform_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE… in init()
338 …{ "medium_dynamic_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC… in init()
340 …{ "medium_dynamic_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNA… in init()
342 …{ "medium_dynamic_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE… in init()
345 …{ "long_static_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_STATIC… in init()
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Des3sLongShaderTests.cpp84 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in getConstShaderSource()
86 if (shaderType == glu::SHADERTYPE_VERTEX) in getConstShaderSource()
214 …DE_ASSERT(m_spec.shaderType == glu::SHADERTYPE_VERTEX || m_spec.shaderType == glu::SHADERTYPE_FRAG… in LongShaderGenerator()
274 return (m_spec.shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "o_fragColor"; in getShaderOutputName()
374 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in LongShaderCompileStressCase()
389 …ype otherShader = (m_shaderType == glu::SHADERTYPE_VERTEX) ? glu::SHADERTYPE_FRAGMENT : glu::SHAD… in iterate()
456 …const glu::ShaderType shaderType = (shaderTypeInt == 0) ? glu::SHADERTYPE_VERTEX : glu::SHADERTYP… in init()
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp79 case glu::SHADERTYPE_VERTEX: in getSimpleShaderSource()
196 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in next()
200 …const std::string outputName = (shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "gl_FragCo… in next()
311 …DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYP… in logVertexFragmentProgram()
405 const char* vertSource = getSimpleShaderSource(glu::SHADERTYPE_VERTEX); in compileShaders()
552 if (m_shaderType == glu::SHADERTYPE_VERTEX) str += " gl_Position = vec4(variable);\n"; in generateSecondSource()
638 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ShaderSourceSplitCase()
656 if (m_shaderType == glu::SHADERTYPE_VERTEX) str += " gl_Position = vec4(variable);\n"; in generateFullSource()
704 …upportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADE… in buildProgram()
718 if (m_shaderType == glu::SHADERTYPE_VERTEX) in buildProgram()
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Des2fShaderIndexingTests.cpp1050 SHADERTYPE_VERTEX, in init()
1101 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init()
1129 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init()
1165 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init()
1201 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init()
/external/deqp/external/openglcts/modules/gl/
Dgl4cPostDepthCoverageTests.cpp152 …etLog() << tcu::TestLog::Message << "Vertex: " << program1.getShaderInfo(SHADERTYPE_VERTEX).infoLog in iterate()
166 …etLog() << tcu::TestLog::Message << "Vertex: " << program2.getShaderInfo(SHADERTYPE_VERTEX).infoLog in iterate()
179 …etLog() << tcu::TestLog::Message << "Vertex: " << program3.getShaderInfo(SHADERTYPE_VERTEX).infoLog in iterate()
192 …etLog() << tcu::TestLog::Message << "Vertex: " << program4.getShaderInfo(SHADERTYPE_VERTEX).infoLog in iterate()
365 …tLog() << tcu::TestLog::Message << "Vertex: " << program1a.getShaderInfo(SHADERTYPE_VERTEX).infoLog in iterate()
379 << "Vertex: " << program1b.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate()
391 …etLog() << tcu::TestLog::Message << "Vertex: " << program2.getShaderInfo(SHADERTYPE_VERTEX).infoLog in iterate()
Dgl4cShaderBallotTests.cpp52 m_shaders[glu::SHADERTYPE_VERTEX].push_back("#version 450 core\n"); in ShaderPipeline()
53 …m_shaders[glu::SHADERTYPE_VERTEX].push_back(m_testedShader == glu::SHADERTYPE_VERTEX ? testedHeadP… in ShaderPipeline()
54 m_shaders[glu::SHADERTYPE_VERTEX].push_back("in highp vec2 inPosition;\n" in ShaderPipeline()
63 …m_shaders[glu::SHADERTYPE_VERTEX].push_back(m_testedShader == glu::SHADERTYPE_VERTEX ? testedConte… in ShaderPipeline()
65 m_shaders[glu::SHADERTYPE_VERTEX].push_back(" vsColor = outColor;\n" in ShaderPipeline()
272 sources.sources[glu::SHADERTYPE_VERTEX].push_back(vs); in executeComputeShader()
Dgl4cGlSpirvTests.cpp354 << "Vertex: " << program->getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate()
560 binary << SHADERTYPE_VERTEX << "mainv"; in iterate()
573 << "Vertex: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate()
733 Shader* shader = program.getShader(SHADERTYPE_VERTEX); in iterate()
736 if (!program.getShaderInfo(SHADERTYPE_VERTEX).compileOk) in iterate()
739 << "Vertex: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate()
1135 << spirvProgram.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate()
1674 ShaderSource vertexSource(glu::SHADERTYPE_VERTEX, m_commonVertex); in iterate()
2036 << spirvProgram.getShaderInfo(SHADERTYPE_VERTEX).infoLog << tcu::TestLog::EndMessage; in iterate()
2430 if (program->hasShader(SHADERTYPE_VERTEX)) in iterate()
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/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp96 case glu::SHADERTYPE_VERTEX: in getSimpleShaderSource()
241 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in next()
245 …const std::string outputName = (shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "o_fragCol… in next()
365 …DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYP… in logVertexFragmentProgram()
459 const char* vertSource = getSimpleShaderSource(glu::SHADERTYPE_VERTEX); in compileShaders()
609 if (m_shaderType == glu::SHADERTYPE_VERTEX) out << " gl_Position = vec4(variable);\n"; in generateSecondSource()
695 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ShaderSourceSplitCase()
716 if (m_shaderType == glu::SHADERTYPE_VERTEX) out << " gl_Position = vec4(variable);\n"; in generateFullSource()
764 …upportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADE… in buildProgram()
778 if (m_shaderType == glu::SHADERTYPE_VERTEX) in buildProgram()
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Des3fShaderPackingFunctionTests.cpp729 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_LOWP)); in init()
731 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_MEDIUMP)); in init()
733 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_HIGHP)); in init()
736 addChild(new UnpackSnorm2x16Case(m_context, glu::SHADERTYPE_VERTEX)); in init()
739 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_LOWP)); in init()
741 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_MEDIUMP)); in init()
743 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_HIGHP)); in init()
746 addChild(new UnpackUnorm2x16Case(m_context, glu::SHADERTYPE_VERTEX)); in init()
749 addChild(new PackHalf2x16Case (m_context, glu::SHADERTYPE_VERTEX)); in init()
752 addChild(new UnpackHalf2x16Case (m_context, glu::SHADERTYPE_VERTEX)); in init()
Des3fBuiltinPrecisionTests.cpp46 shaderTypes.push_back(glu::SHADERTYPE_VERTEX); in createBuiltinPrecisionTests()
/external/deqp/external/openglcts/modules/common/
DglcShaderNegativeTests.cpp102 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in iterate()
182 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in iterate()
259 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in iterate()
/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp73 SHADERTYPE_VERTEX = 0, enumerator
99 case SHADERTYPE_VERTEX: in generateVertexShader()
142 case SHADERTYPE_VERTEX: in generateFragmentShader()
201 case SHADERTYPE_VERTEX: in generateTessControlShader()
245 case SHADERTYPE_VERTEX: in generateTessEvaluationShader()
414 case SHADERTYPE_VERTEX: in init()
456 …if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits … in init()
822 case SHADERTYPE_VERTEX: in init()
877 …if (((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits <… in init()
935 if (!(m_program->getShaderInfo(glu::SHADERTYPE_VERTEX)).compileOk in iterate()
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Des31fBuiltinPrecisionTests.cpp56 shaderTypes.push_back(glu::SHADERTYPE_VERTEX); in createBuiltinPrecisionTests()
Des31fProgramInterfaceDefinitionUtil.cpp163 if (program->hasStage(glu::SHADERTYPE_VERTEX)) in getProgramTransformFeedbackStage()
164 return glu::SHADERTYPE_VERTEX; in getProgramTransformFeedbackStage()
252 case glu::SHADERTYPE_VERTEX: in getShaderTypeDeclarations()
1417 if (shaderType == glu::SHADERTYPE_VERTEX && resources.empty()) in getProgramInterfaceResourceList()
1435 if (shaderType == glu::SHADERTYPE_VERTEX) in getProgramInterfaceResourceList()
1600 case glu::SHADERTYPE_VERTEX: in generateProgramInterfaceProgramSources()
1669 if (shader->getType() == glu::SHADERTYPE_VERTEX) in generateProgramInterfaceProgramSources()
1769 case glu::SHADERTYPE_VERTEX: in getShaderResourceUsage()
1868 …case glu::SHADERTYPE_VERTEX: retVal.numCombinedVertexUniformComponents += getNumComponents(sh… in getCombinedProgramResourceUsage()
1880 if (shader->getType() == glu::SHADERTYPE_VERTEX) in getCombinedProgramResourceUsage()
Des31fProgramInterfaceQueryTests.cpp169 if (mask & (1u << glu::SHADERTYPE_VERTEX)) in getShaderMaskFirstStage()
170 return glu::SHADERTYPE_VERTEX; in getShaderMaskFirstStage()
202 if (mask & (1u << glu::SHADERTYPE_VERTEX)) in getShaderMaskLastStage()
203 return glu::SHADERTYPE_VERTEX; in getShaderMaskLastStage()
2772 { GL_REFERENCED_BY_VERTEX_SHADER, glu::SHADERTYPE_VERTEX, DE_NULL }, in iterate()
2896 … glu::ShaderType shaderType = (m_caseType == CASE_SEPARABLE_VERTEX) ? (glu::SHADERTYPE_VERTEX) in init()
2924 …ProgramInterfaceDefinition::Shader* vertex = m_program->addShader(glu::SHADERTYPE_VERTEX, glslVer… in init()
3019 { GL_REFERENCED_BY_VERTEX_SHADER, glu::SHADERTYPE_VERTEX, DE_NULL }, in iterate()
4239 { "separable_vertex", glu::SHADERTYPE_VERTEX, 2 }, in generateReferencedByShaderCaseBlocks()
4255 (1 << glu::SHADERTYPE_VERTEX) | (1 << glu::SHADERTYPE_FRAGMENT), in generateReferencedByShaderCaseBlocks()
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/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateVPTests.cpp125 …: ViewportStateBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in ViewportParamTestInstance()
172 …: ViewportStateBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in ScissorParamTestInstance()
223 …: DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in ViewportArrayTestInstance()
369 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
DvktDynamicStateCBTests.cpp51 …: DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in BlendConstantsTestInstance()
168 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
DvktDynamicStateGeneralTests.cpp60 …: DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in StateSwitchTestInstance()
152 …: DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in BindOrderTestInstance()
250 …: DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in StatePersistenceTestInstance()
394 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawSimpleTest.cpp64 …: DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHAD… in SimpleDraw()
306 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert"; in init()
316 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert"; in init()
DvktDrawShaderDrawParametersTests.cpp105 …: DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHAD… in DrawTest()
376 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchShaderDrawParameters.vert"; in init()
390 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchShaderDrawParameters.vert"; in init()
406 …testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchShaderDrawParametersDrawIndex.v… in init()
DvktDrawIndexedTest.cpp72 …: DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHAD… in DrawIndexed()
334 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert"; in init()
344 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert"; in init()
/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp350 const string withExt = injectExtensionRequirements(baseSrc, extensions, SHADERTYPE_VERTEX); in specializeVertexShader()
593 specializeShaderSources(dst, src, specParams, SHADERTYPE_VERTEX, generateVertexSpecialization); in specializeProgramSources()
966 …DE_ASSERT(m_spec.programs.size() == 1 && m_spec.programs[0].sources.sources[SHADERTYPE_VERTEX].siz… in execute()
967 …e(specializeVertexShader(m_spec, m_spec.programs[0].sources.sources[SHADERTYPE_VERTEX][0], reqExt)) in execute()
1003 DE_STATIC_ASSERT(glu::SHADERTYPE_VERTEX == 0); in execute()
1004 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) in execute()
1020 if (m_spec.programs[programNdx].activeStages & (1u << glu::SHADERTYPE_VERTEX)) in execute()
1028 DE_STATIC_ASSERT(glu::SHADERTYPE_VERTEX == 0); in execute()
1029 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) in execute()
1043 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) in execute()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderClockTests.cpp236 glu::SHADERTYPE_VERTEX, in addShaderClockTests()
253 const char* stageName = (stages[i] == glu::SHADERTYPE_VERTEX) ? ("vertex") in addShaderClockTests()
/external/deqp/external/vulkancts/modules/vulkan/conditional_rendering/
DvktConditionalClearAttachmentTests.cpp71 …: Draw::DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu… in ConditionalClearAttachmentTest()
243 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
/external/deqp/framework/opengl/
DgluShaderProgram.hpp282 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {} in VertexSource()
412 …VertexBinary (const ShaderBinaryDataType binary_) : ShaderBinary(binary_, glu::SHADERTYPE_VERTEX) … in VertexBinary()
464 sources.sources[SHADERTYPE_VERTEX].push_back(vertexSrc); in makeVtxFragSources()

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