/external/deqp/modules/gles3/stress/ |
D | es3sLongRunningShaderTests.cpp | 125 const bool isVertCase = params.shaderType == glu::SHADERTYPE_VERTEX; in genSources() 326 …{ "short_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numIn… in init() 328 …{ "short_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, n… in init() 330 …{ "short_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMI… in init() 333 …{ "medium_static_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_STATIC, … in init() 335 …{ "medium_uniform_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE… in init() 338 …{ "medium_dynamic_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC… in init() 340 …{ "medium_dynamic_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNA… in init() 342 …{ "medium_dynamic_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE… in init() 345 …{ "long_static_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_STATIC… in init() [all …]
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D | es3sLongShaderTests.cpp | 84 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in getConstShaderSource() 86 if (shaderType == glu::SHADERTYPE_VERTEX) in getConstShaderSource() 214 …DE_ASSERT(m_spec.shaderType == glu::SHADERTYPE_VERTEX || m_spec.shaderType == glu::SHADERTYPE_FRAG… in LongShaderGenerator() 274 return (m_spec.shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "o_fragColor"; in getShaderOutputName() 374 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in LongShaderCompileStressCase() 389 …ype otherShader = (m_shaderType == glu::SHADERTYPE_VERTEX) ? glu::SHADERTYPE_FRAGMENT : glu::SHAD… in iterate() 456 …const glu::ShaderType shaderType = (shaderTypeInt == 0) ? glu::SHADERTYPE_VERTEX : glu::SHADERTYP… in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderApiTests.cpp | 79 case glu::SHADERTYPE_VERTEX: in getSimpleShaderSource() 196 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in next() 200 …const std::string outputName = (shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "gl_FragCo… in next() 311 …DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYP… in logVertexFragmentProgram() 405 const char* vertSource = getSimpleShaderSource(glu::SHADERTYPE_VERTEX); in compileShaders() 552 if (m_shaderType == glu::SHADERTYPE_VERTEX) str += " gl_Position = vec4(variable);\n"; in generateSecondSource() 638 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ShaderSourceSplitCase() 656 if (m_shaderType == glu::SHADERTYPE_VERTEX) str += " gl_Position = vec4(variable);\n"; in generateFullSource() 704 …upportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADE… in buildProgram() 718 if (m_shaderType == glu::SHADERTYPE_VERTEX) in buildProgram() [all …]
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D | es2fShaderIndexingTests.cpp | 1050 SHADERTYPE_VERTEX, in init() 1101 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() 1129 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() 1165 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() 1201 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cPostDepthCoverageTests.cpp | 152 …etLog() << tcu::TestLog::Message << "Vertex: " << program1.getShaderInfo(SHADERTYPE_VERTEX).infoLog in iterate() 166 …etLog() << tcu::TestLog::Message << "Vertex: " << program2.getShaderInfo(SHADERTYPE_VERTEX).infoLog in iterate() 179 …etLog() << tcu::TestLog::Message << "Vertex: " << program3.getShaderInfo(SHADERTYPE_VERTEX).infoLog in iterate() 192 …etLog() << tcu::TestLog::Message << "Vertex: " << program4.getShaderInfo(SHADERTYPE_VERTEX).infoLog in iterate() 365 …tLog() << tcu::TestLog::Message << "Vertex: " << program1a.getShaderInfo(SHADERTYPE_VERTEX).infoLog in iterate() 379 << "Vertex: " << program1b.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate() 391 …etLog() << tcu::TestLog::Message << "Vertex: " << program2.getShaderInfo(SHADERTYPE_VERTEX).infoLog in iterate()
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D | gl4cShaderBallotTests.cpp | 52 m_shaders[glu::SHADERTYPE_VERTEX].push_back("#version 450 core\n"); in ShaderPipeline() 53 …m_shaders[glu::SHADERTYPE_VERTEX].push_back(m_testedShader == glu::SHADERTYPE_VERTEX ? testedHeadP… in ShaderPipeline() 54 m_shaders[glu::SHADERTYPE_VERTEX].push_back("in highp vec2 inPosition;\n" in ShaderPipeline() 63 …m_shaders[glu::SHADERTYPE_VERTEX].push_back(m_testedShader == glu::SHADERTYPE_VERTEX ? testedConte… in ShaderPipeline() 65 m_shaders[glu::SHADERTYPE_VERTEX].push_back(" vsColor = outColor;\n" in ShaderPipeline() 272 sources.sources[glu::SHADERTYPE_VERTEX].push_back(vs); in executeComputeShader()
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D | gl4cGlSpirvTests.cpp | 354 << "Vertex: " << program->getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate() 560 binary << SHADERTYPE_VERTEX << "mainv"; in iterate() 573 << "Vertex: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate() 733 Shader* shader = program.getShader(SHADERTYPE_VERTEX); in iterate() 736 if (!program.getShaderInfo(SHADERTYPE_VERTEX).compileOk) in iterate() 739 << "Vertex: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate() 1135 << spirvProgram.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate() 1674 ShaderSource vertexSource(glu::SHADERTYPE_VERTEX, m_commonVertex); in iterate() 2036 << spirvProgram.getShaderInfo(SHADERTYPE_VERTEX).infoLog << tcu::TestLog::EndMessage; in iterate() 2430 if (program->hasShader(SHADERTYPE_VERTEX)) in iterate() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderApiTests.cpp | 96 case glu::SHADERTYPE_VERTEX: in getSimpleShaderSource() 241 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in next() 245 …const std::string outputName = (shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "o_fragCol… in next() 365 …DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYP… in logVertexFragmentProgram() 459 const char* vertSource = getSimpleShaderSource(glu::SHADERTYPE_VERTEX); in compileShaders() 609 if (m_shaderType == glu::SHADERTYPE_VERTEX) out << " gl_Position = vec4(variable);\n"; in generateSecondSource() 695 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ShaderSourceSplitCase() 716 if (m_shaderType == glu::SHADERTYPE_VERTEX) out << " gl_Position = vec4(variable);\n"; in generateFullSource() 764 …upportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADE… in buildProgram() 778 if (m_shaderType == glu::SHADERTYPE_VERTEX) in buildProgram() [all …]
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D | es3fShaderPackingFunctionTests.cpp | 729 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_LOWP)); in init() 731 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_MEDIUMP)); in init() 733 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_HIGHP)); in init() 736 addChild(new UnpackSnorm2x16Case(m_context, glu::SHADERTYPE_VERTEX)); in init() 739 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_LOWP)); in init() 741 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_MEDIUMP)); in init() 743 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_HIGHP)); in init() 746 addChild(new UnpackUnorm2x16Case(m_context, glu::SHADERTYPE_VERTEX)); in init() 749 addChild(new PackHalf2x16Case (m_context, glu::SHADERTYPE_VERTEX)); in init() 752 addChild(new UnpackHalf2x16Case (m_context, glu::SHADERTYPE_VERTEX)); in init()
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D | es3fBuiltinPrecisionTests.cpp | 46 shaderTypes.push_back(glu::SHADERTYPE_VERTEX); in createBuiltinPrecisionTests()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderNegativeTests.cpp | 102 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in iterate() 182 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in iterate() 259 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fLayoutBindingTests.cpp | 73 SHADERTYPE_VERTEX = 0, enumerator 99 case SHADERTYPE_VERTEX: in generateVertexShader() 142 case SHADERTYPE_VERTEX: in generateFragmentShader() 201 case SHADERTYPE_VERTEX: in generateTessControlShader() 245 case SHADERTYPE_VERTEX: in generateTessEvaluationShader() 414 case SHADERTYPE_VERTEX: in init() 456 …if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits … in init() 822 case SHADERTYPE_VERTEX: in init() 877 …if (((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits <… in init() 935 if (!(m_program->getShaderInfo(glu::SHADERTYPE_VERTEX)).compileOk in iterate() [all …]
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D | es31fBuiltinPrecisionTests.cpp | 56 shaderTypes.push_back(glu::SHADERTYPE_VERTEX); in createBuiltinPrecisionTests()
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D | es31fProgramInterfaceDefinitionUtil.cpp | 163 if (program->hasStage(glu::SHADERTYPE_VERTEX)) in getProgramTransformFeedbackStage() 164 return glu::SHADERTYPE_VERTEX; in getProgramTransformFeedbackStage() 252 case glu::SHADERTYPE_VERTEX: in getShaderTypeDeclarations() 1417 if (shaderType == glu::SHADERTYPE_VERTEX && resources.empty()) in getProgramInterfaceResourceList() 1435 if (shaderType == glu::SHADERTYPE_VERTEX) in getProgramInterfaceResourceList() 1600 case glu::SHADERTYPE_VERTEX: in generateProgramInterfaceProgramSources() 1669 if (shader->getType() == glu::SHADERTYPE_VERTEX) in generateProgramInterfaceProgramSources() 1769 case glu::SHADERTYPE_VERTEX: in getShaderResourceUsage() 1868 …case glu::SHADERTYPE_VERTEX: retVal.numCombinedVertexUniformComponents += getNumComponents(sh… in getCombinedProgramResourceUsage() 1880 if (shader->getType() == glu::SHADERTYPE_VERTEX) in getCombinedProgramResourceUsage()
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D | es31fProgramInterfaceQueryTests.cpp | 169 if (mask & (1u << glu::SHADERTYPE_VERTEX)) in getShaderMaskFirstStage() 170 return glu::SHADERTYPE_VERTEX; in getShaderMaskFirstStage() 202 if (mask & (1u << glu::SHADERTYPE_VERTEX)) in getShaderMaskLastStage() 203 return glu::SHADERTYPE_VERTEX; in getShaderMaskLastStage() 2772 { GL_REFERENCED_BY_VERTEX_SHADER, glu::SHADERTYPE_VERTEX, DE_NULL }, in iterate() 2896 … glu::ShaderType shaderType = (m_caseType == CASE_SEPARABLE_VERTEX) ? (glu::SHADERTYPE_VERTEX) in init() 2924 …ProgramInterfaceDefinition::Shader* vertex = m_program->addShader(glu::SHADERTYPE_VERTEX, glslVer… in init() 3019 { GL_REFERENCED_BY_VERTEX_SHADER, glu::SHADERTYPE_VERTEX, DE_NULL }, in iterate() 4239 { "separable_vertex", glu::SHADERTYPE_VERTEX, 2 }, in generateReferencedByShaderCaseBlocks() 4255 (1 << glu::SHADERTYPE_VERTEX) | (1 << glu::SHADERTYPE_FRAGMENT), in generateReferencedByShaderCaseBlocks() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateVPTests.cpp | 125 …: ViewportStateBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in ViewportParamTestInstance() 172 …: ViewportStateBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in ScissorParamTestInstance() 223 …: DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in ViewportArrayTestInstance() 369 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
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D | vktDynamicStateCBTests.cpp | 51 …: DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in BlendConstantsTestInstance() 168 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
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D | vktDynamicStateGeneralTests.cpp | 60 …: DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in StateSwitchTestInstance() 152 …: DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in BindOrderTestInstance() 250 …: DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in StatePersistenceTestInstance() 394 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
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/external/deqp/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawSimpleTest.cpp | 64 …: DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHAD… in SimpleDraw() 306 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert"; in init() 316 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert"; in init()
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D | vktDrawShaderDrawParametersTests.cpp | 105 …: DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHAD… in DrawTest() 376 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchShaderDrawParameters.vert"; in init() 390 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchShaderDrawParameters.vert"; in init() 406 …testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchShaderDrawParametersDrawIndex.v… in init()
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D | vktDrawIndexedTest.cpp | 72 …: DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHAD… in DrawIndexed() 334 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert"; in init() 344 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert"; in init()
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/external/deqp/modules/glshared/ |
D | glsShaderLibraryCase.cpp | 350 const string withExt = injectExtensionRequirements(baseSrc, extensions, SHADERTYPE_VERTEX); in specializeVertexShader() 593 specializeShaderSources(dst, src, specParams, SHADERTYPE_VERTEX, generateVertexSpecialization); in specializeProgramSources() 966 …DE_ASSERT(m_spec.programs.size() == 1 && m_spec.programs[0].sources.sources[SHADERTYPE_VERTEX].siz… in execute() 967 …e(specializeVertexShader(m_spec, m_spec.programs[0].sources.sources[SHADERTYPE_VERTEX][0], reqExt)) in execute() 1003 DE_STATIC_ASSERT(glu::SHADERTYPE_VERTEX == 0); in execute() 1004 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) in execute() 1020 if (m_spec.programs[programNdx].activeStages & (1u << glu::SHADERTYPE_VERTEX)) in execute() 1028 DE_STATIC_ASSERT(glu::SHADERTYPE_VERTEX == 0); in execute() 1029 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) in execute() 1043 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) in execute() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderClockTests.cpp | 236 glu::SHADERTYPE_VERTEX, in addShaderClockTests() 253 const char* stageName = (stages[i] == glu::SHADERTYPE_VERTEX) ? ("vertex") in addShaderClockTests()
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/external/deqp/external/vulkancts/modules/vulkan/conditional_rendering/ |
D | vktConditionalClearAttachmentTests.cpp | 71 …: Draw::DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu… in ConditionalClearAttachmentTest() 243 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
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/external/deqp/framework/opengl/ |
D | gluShaderProgram.hpp | 282 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {} in VertexSource() 412 …VertexBinary (const ShaderBinaryDataType binary_) : ShaderBinary(binary_, glu::SHADERTYPE_VERTEX) … in VertexBinary() 464 sources.sources[SHADERTYPE_VERTEX].push_back(vertexSrc); in makeVtxFragSources()
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