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Searched refs:SHADER_2D (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11Helper_autogen.inc331 case SHADER_2D:
344 case SHADER_2D:
357 case SHADER_2D:
370 case SHADER_2D:
383 case SHADER_2D:
396 case SHADER_2D:
409 case SHADER_2D:
422 case SHADER_2D:
435 case SHADER_2D:
448 case SHADER_2D:
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DBlit11.cpp765 case SHADER_2D: in getShaderSupport()
956 dimension = SHADER_2D; in copyTexture()
1603 ASSERT(dimension == SHADER_2D || mRenderer->isES3Capable()); in getBlitShader()
1636 ANGLE_TRY(addSwizzleShaderToMap(context, swizzleShaderType, SHADER_2D, in getSwizzleShader()
1641 ANGLE_TRY(addSwizzleShaderToMap(context, swizzleShaderType, SHADER_2D, in getSwizzleShader()
1646 ANGLE_TRY(addSwizzleShaderToMap(context, swizzleShaderType, SHADER_2D, in getSwizzleShader()
DBlit11.h139 SHADER_2D, enumerator