Searched refs:SHADER_LANGUAGE_GLSL (Results 1 – 4 of 4) sorted by relevance
/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkShaderProgram.hpp | 99 SHADER_LANGUAGE_GLSL = 0, enumerator 107 static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_GLSL;
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/external/deqp/external/vulkancts/modules/vulkan/tessellation/ |
D | vktTessellationFractionalSpacingTests.cpp | 386 if (testParams.shaderLanguage == SHADER_LANGUAGE_GLSL) in initPrograms() 515 …DE_ASSERT(testParams.shaderLanguage == SHADER_LANGUAGE_GLSL || testParams.shaderLanguage == SHADER… in test() 669 …"glsl_odd", "", checkSupportTess, initPrograms, test, TestParams(SHADER_LANGUAGE_GLSL, SPACINGMOD… in createFractionalSpacingTests() 670 …"glsl_even", "", checkSupportTess, initPrograms, test, TestParams(SHADER_LANGUAGE_GLSL, SPACINGMOD… in createFractionalSpacingTests()
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D | vktTessellationUtil.hpp | 195 SHADER_LANGUAGE_GLSL = 0, enumerator 328 case SHADER_LANGUAGE_GLSL: return "glsl"; in getShaderLanguageName()
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D | vktTessellationWindingTests.cpp | 229 if (m_shaderLanguage == SHADER_LANGUAGE_GLSL) in initPrograms() 583 SHADER_LANGUAGE_GLSL, in populateWindingGroup()
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