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Searched refs:SHADER_LANGUAGE_HLSL (Results 1 – 5 of 5) sorted by relevance

/external/deqp/external/vulkancts/framework/vulkan/
DvkShaderProgram.hpp100 SHADER_LANGUAGE_HLSL, enumerator
117 static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_HLSL;
DvkShaderToSpirV.cpp248 if (shaderLanguage == SHADER_LANGUAGE_HLSL) in getCompileFlags()
309 if (shaderLanguage == SHADER_LANGUAGE_HLSL) in compileShaderToSpirV()
/external/deqp/external/vulkancts/modules/vulkan/tessellation/
DvktTessellationFractionalSpacingTests.cpp515 …arams.shaderLanguage == SHADER_LANGUAGE_GLSL || testParams.shaderLanguage == SHADER_LANGUAGE_HLSL); in test()
671 …"hlsl_odd", "", checkSupportTess, initPrograms, test, TestParams(SHADER_LANGUAGE_HLSL, SPACINGMOD… in createFractionalSpacingTests()
672 …"hlsl_even", "", checkSupportTess, initPrograms, test, TestParams(SHADER_LANGUAGE_HLSL, SPACINGMOD… in createFractionalSpacingTests()
DvktTessellationUtil.hpp196 SHADER_LANGUAGE_HLSL = 1, enumerator
329 case SHADER_LANGUAGE_HLSL: return "hlsl"; in getShaderLanguageName()
DvktTessellationWindingTests.cpp584 SHADER_LANGUAGE_HLSL, in populateWindingGroup()