Searched refs:SHADER_LANGUAGE_HLSL (Results 1 – 5 of 5) sorted by relevance
/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkShaderProgram.hpp | 100 SHADER_LANGUAGE_HLSL, enumerator 117 static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_HLSL;
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D | vkShaderToSpirV.cpp | 248 if (shaderLanguage == SHADER_LANGUAGE_HLSL) in getCompileFlags() 309 if (shaderLanguage == SHADER_LANGUAGE_HLSL) in compileShaderToSpirV()
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/external/deqp/external/vulkancts/modules/vulkan/tessellation/ |
D | vktTessellationFractionalSpacingTests.cpp | 515 …arams.shaderLanguage == SHADER_LANGUAGE_GLSL || testParams.shaderLanguage == SHADER_LANGUAGE_HLSL); in test() 671 …"hlsl_odd", "", checkSupportTess, initPrograms, test, TestParams(SHADER_LANGUAGE_HLSL, SPACINGMOD… in createFractionalSpacingTests() 672 …"hlsl_even", "", checkSupportTess, initPrograms, test, TestParams(SHADER_LANGUAGE_HLSL, SPACINGMOD… in createFractionalSpacingTests()
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D | vktTessellationUtil.hpp | 196 SHADER_LANGUAGE_HLSL = 1, enumerator 329 case SHADER_LANGUAGE_HLSL: return "hlsl"; in getShaderLanguageName()
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D | vktTessellationWindingTests.cpp | 584 SHADER_LANGUAGE_HLSL, in populateWindingGroup()
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