Searched refs:SHADER_MAX_STRINGS (Results 1 – 2 of 2) sorted by relevance
178 #define SHADER_MAX_STRINGS 3 macro
1118 const char *shader_parts[SHADER_MAX_STRINGS]; in vrend_compile_shader()3496 strarray_alloc(&shader->glsl_strings, SHADER_MAX_STRINGS); in vrend_shader_select()4459 strarray_alloc(&shader->glsl_strings, SHADER_MAX_STRINGS); in vrend_inject_tcs()