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Searched refs:SHADER_REF_SZ (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_scene.c50 #define SHADER_REF_SZ 32 macro
53 struct lp_fragment_shader_variant *variant[SHADER_REF_SZ];
485 if (ref->count < SHADER_REF_SZ) { in lp_scene_add_frag_shader_reference()