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Searched refs:SH_ADD_BRESENHAM_LINE_RASTER_EMULATION (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DShaderVk.cpp57 compileOptions |= SH_ADD_BRESENHAM_LINE_RASTER_EMULATION; in compile()
/external/angle/src/compiler/fuzz/
Dtranslator_fuzzer.cpp58 SH_ADD_BRESENHAM_LINE_RASTER_EMULATION | SH_EARLY_FRAGMENT_TESTS_OPTIMIZATION |
/external/angle/include/GLSLANG/
DShaderLang.h303 const ShCompileOptions SH_ADD_BRESENHAM_LINE_RASTER_EMULATION = UINT64_C(1) << 47; variable
/external/angle/src/compiler/translator/
DTranslatorVulkan.cpp1046 if ((compileOptions & SH_ADD_BRESENHAM_LINE_RASTER_EMULATION) != 0) in translateImpl()
1189 if ((compileOptions & SH_ADD_BRESENHAM_LINE_RASTER_EMULATION) != 0) in translateImpl()
/external/angle/src/compiler/translator/tree_util/
DSpecializationConstant.cpp315 if ((mCompileOptions & SH_ADD_BRESENHAM_LINE_RASTER_EMULATION) == 0) in getLineRasterEmulation()