Searched refs:SH_CLAMP_FRAG_DEPTH (Results 1 – 5 of 5) sorted by relevance
44 SH_EMULATE_ATAN2_FLOAT_FUNCTION | SH_CLAMP_FRAG_DEPTH | SH_REGENERATE_STRUCT_NAMES |
133 compileOptions |= SH_CLAMP_FRAG_DEPTH;
329 additionalOptions |= SH_CLAMP_FRAG_DEPTH; in compile()
257 const ShCompileOptions SH_CLAMP_FRAG_DEPTH = UINT64_C(1) << 36; variable
989 if (getShaderType() == GL_FRAGMENT_SHADER && (compileOptions & SH_CLAMP_FRAG_DEPTH) != 0) in checkAndSimplifyAST()